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  • muagen
  • Member Since Apr 28th, 2009

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Breakfast Topic: Are children welcome in your guild? {WoW}

Sep 15th 2010 8:31AM A "children's game"? That's rather arguable, given the themes and events that transpire between level 1 and level 80. I mean, we've (kinda) killed gods and dealt with essentially crowning a new Lich King. That's not even touching on the subject of murdering people over difference of opinion / racism.
That aside, agism occurs because a few reekingly bad apples are always in the mix-- usually teenagers who are just grasping the idea of memes and copy-cat-cool. Having been in several levelling guilds, I've seen first hand the bullying, clique-heavy community of which these turds are capable. No thanks.
I realize that not every kid embodies this particular blend of unclassy, but, having been burned before, I'd really rather not take a chance at this point.

The Twelve Days of Winter Veil: Day twelve {WoW}

Dec 22nd 2009 7:47AM I can haz panda?

Realm Status: Coming back online {WoW}

Dec 8th 2009 4:58PM WoW Forums are borked

Breakfast Topic: How do you cope with burnout? {WoW}

Jun 18th 2009 8:58AM Umm... I'm seeing a whole lot of easy answer advice. Rather than listening to the tide ebb and flow with, "quit playing" and, "level an alt", why don't you take a moment to ask yourself, "Why did I start playing in the first place?" Whatever that reason was, it was enough to tide you over til your first burnout phase. Our passion for a game is usually tied to one or two intensely awesome mental images we get while we're reading a preview for a game, watching the trailer, staring down at the back of the retail box, or listening to a friend tell us how awesome his character is-- at the moment-- and imagining (secretly) how much more awesome our character would be.
For me, the grand picture was a horde of Horde, cresting a hill overlooking Stormwind. We'd all be in bloodstained and rusted armor, glaring down like an angry, dark star at the weak little humans who would dare to presume a wall or two of fortification would keep us out-- or even slow us down! Then, slowly at first, our massive number would descend, stretching out like the black arm of chaos, to at first grip, then crush, the "mighty" city of Stormwind in a thousand iron fists.
In reality, it never goes down quite like this. There's no hill to look down from, really. Mostly forest and 75 Elite guards. And it is very hard to kill a lot of those "weak little humans" before the PC's start showing up and taking advantage of Horde tactics. It was what got me into WoW in the first place. I hardly ever PvP. I don't gear for it and I don't really care to be killed immediately after waiting 30 seconds to come back to life. But everytime I log in and get to the character selection screen, I get a small taste of that vision again. It still tastes good. Like blood on steel .

Flying in old-world Azeroth {WoW}

May 11th 2009 8:23AM I've commented on this before, but I'll restate it. There is absolutely NO reason they can't connect the dots in Old Azeroth. And don't tell me it's too hard or not worth it. To keep the world connected from expansion to expansion, they've already been filling in spaces here and there to provide transportation points or new starting areas. They are miliking Old Azeroth, plain and simple. That's fine, it's their development that brings new content along. But I call bullshit on this whiole "it would be too hard/expensive/ time-consuming" tirade. Northrend is pretty damned big. They had to build that from scratch. Most of Old Azeroth is already there. These junk spaces are loaded with the rest of the world on your computer when you load a zone. Finish it up or quit blowing smoke up our asses and just tell us you want to spread it out over many expansions, as I suspect.
/rant end

Breakfast Topic: If you could add game mechanic to WoW what would it be {WoW}

Apr 28th 2009 11:03AM How would it be too much terrain work? I really don't understand this line of thought, given the sheer immensity of Northrend. I mentioned this earlier. There's actually surprisingly little left to fill in. wwwdotmapwowdotcom

Breakfast Topic: If you could add game mechanic to WoW what would it be {WoW}

Apr 28th 2009 9:34AM I've scoured every inch of vanilla WoW's map (thanks mapwow) and I honestly don't see how it would take that much effort from Blizzard to flesh out their blackbox zones. Forgive me if I'm wrong, but it looks to me as though all the unfinished map, in aggregate, might be the same size as the three southernmost zones of Northrend (Borean T, Dragon B, and Howling F) I'm honestly not sure why they don't want to do this. I understand that they would have to keep the two main continents instanced to avoid crowding/crashing due to server constraints (though Northrend IS awfully crowded, as was Outland...) but there is absolutely no reason not to serve the customer base by fixing up the Kalimdor and Eastern Kingdoms and giving us the ability to fly it. They might even find some spots for player housing in there somewhere, as well as a couple 70-80 instances and raids. Its not as though they're exactly using the wasted resources now.