Jun 22nd 2011 11:15PM Technical quality MUCH improved this go-round. Only nit-pick was that I thought Anne's volume was a little low compared to the two guys, but compared to last week's problems, that's really minor. Thanks, guys (and gal)! Good show!
Jun 14th 2011 11:30AM Good show, guys....two suggestions, though: 1) IMHO, it's okay to go past an hour if you have good content. I'd rather you go longer than skip good stuff just to keep to a time limit. And 2) the technical weirdness is really off-putting. Due respect, but it doesn't sound very - professional. I don't mean to compare you guys to the Instance, but, while they're certainly not perfect, I never hear technical problems to this level on that show. Maybe there's a better way to set up your podcast network behind the scenes to cut down on the delays and other technical weirdness? That'd be fantastic. Thanks, guys! Keep up the great show!
Dec 7th 2010 2:47PM I'd love to win that card!
Jul 2nd 2010 5:29PM This advice can be applied to multiple situations, not just raiding and gaming. I think it's a great article - thanks for running it!
Jun 4th 2010 7:28PM I liked the relative simplicity of Kara - compared to ICC, I mean; Kara still required that you know what you're doing - but it was just FUN. And back in the day, I just don't remember people being so bloody wrapped up about Gearscore and such. And I agree - boss after boss gets old after a while. There's something to be said for having to fight through a few corridors of trash before you get to each one - like earning your way there. Anyway, kudos to this article - I absolutely agree, it was one of my faves.
May 12th 2010 9:21AM I absolutely love the Murloc death animation - well, one of them. When they make this big, uber-dramatic death scene, it reminds me of William Shatner hamming it up. Also - when the graphics glitch and you're flying along with your mount's wings still tucked neatly to its sides and not flapping - that's just weird.... :)
Jan 11th 2010 2:37PM I was just thinking about this yesterday. It seems like, with the advent of the DF system, that WoW has become much more impersonal. The...I don't know, call it "ambience" is missing. It's all about heroics and gearing up, and in my guild at least, if you're not geared up to ICC levels, they pretty much don't want anything to do with you, like, say, running guild raids on Naxx or Ulduar to help gear people up. "Run heroics and gear up, then come talk to us," they say. What happened to the community? What happened to guildies helping guildies? (To be fair, some guildies do help - but it sure seems to me that a guild's leadership should be addressing the needs of lower-geared guildies and not just the top tier.)
Sep 16th 2009 3:35PM I'd love to win a pair of those!
Jun 3rd 2009 10:31AM I echo the enthusiasm for letting players affect the game more, the way, for example, we did in the server-wide opening of different areas of the Isle of Quel'Danas.