Apr 21st 2011 11:48AM My healing spells on my healer toons are on mouseover and I use a macro to swap my main action bar to the second one where I put most of my damage spells.
/swapactionbar 1 2
After your post last week, Dawn, I wrote an informative macro for Lightwell:
/run local c="Lightwell";if GetSpellCooldown(c)>=170 then SendChatMessage("put a Lightwell down… clickable 20 yards away, even if stunned!!! ","emote",nil,nil) end
During the first 10 seconds of the cooldown I can press a second time the keybind of that macro to display an informative emote about the spell if needed.
My life-grip macro looks like that:
/aftercast +done /run local m="mouseover" UnitIsFriend(m,"player") SendChatMessage("drags "..UnitName(m).." away from a certain death!","emote",nil,nil)
/cast [target=mouseover,help] Leap of Faith
The script part in this one works only when I life-grip my mouseover unit and only if it (m) and I (player) are "friends", not if I life-grip my target (so I can choose not to display it). I love it because it puts the actual names of the characters in an emote. The "/aftercast +done" exclusively works because of the addon "AfterCast (Fan's Update)". This addon checks the cast before the /run part executes (if it doesn’t work there are comments on how to fix it).
(Hopefully I translated well my macros in english.)
Jul 6th 2009 12:36PM I live in Belgium and I play most of the time on french realms (that's my mother tongue) but sometimes I go on an alt on a german realm. I love this language but I don’t have other ways to practice it these years. That's really cool to be able to switch the entire game in german in just a few seconds. I even rename my 'macros-cache Allemand.txt' file in 'macros-cache.txt' (and do the opposite with the french one), so that all the emotes-macros work the same way.
I master their language more or less and that can be very funny to go through a dungeon when the 4 other members are talkative (that's a good context to make you write and understand faster). Emotes are great when I want to make jokes or communicate quickly and without mistaken. I confess that I'm not german only if there is a sentence which I have no clue what the meaning is...
Jun 24th 2009 6:49PM My favorite way to talk with the enemy:
In quiet contemplation, you mourn the death of (Enemy Player).
Jun 14th 2009 3:53PM Oh guys what’s the problem with world PVP? Most of the time you meet an enemy of more or less the same level, you attack him, maybe it’s a hard fight and he dies, you’re happy (/mourn) and you want to camp is corpse. But let’s say he plays a bit better after that and he kills you. No problem, that’s just a cool duel with mobs around and so on, you come back with a smile and you try again.
If he’s too strong for you, you can try to escape (the environment is there for that) or take a break. If he is too weak you sit down in the distance and use emotes (to make peace).
That’s the funniest thing in the game.
Of course it’s less funny if that poor guy is high level, just make him loose his time, make him wait (have a break), escape or use the guards of the nearest city so that he is killed. Group often with random players of your level so that you can kill two of them or someone 10 levels higher ‘cause 1+1=3 in world pvp...
Tips for leveling on a PvP realm : attack on sight!
Jun 9th 2009 1:24PM Good article. I’ve always been a casual player and I never raided. To get good PVE gear really never interested me, I never want to lose time “farming” something (even dailies) or thinking about optimization of my dps. The base reason of that is I was only able to play the first half of the day at the week-end last years, so no investment in PVE guilds.
I’ve always enjoyed to level slowly, to read quests, to RP with emotes, to randomly /w people to make quests together and to find good world PVP situations (these great moments are enough to make my day),... I’m also found of duels and BGs at max level (or below). In both it has always been possible to blow some guys with a gear twice better than yours, due to the context (in BG) (, some luck) or some talents nobody takes neither in arena specs nor in PVE specs. When you are casual, you can take the talents that fit to you, it doesn’t matter if you don’t have that improved CS, if at that moment you played arms with a shield just because you loved spell reflect or if you level and PVP casting improved smites as a priest, you are free!
This year I have much more game time. At week-ends I become a hardcore... casual, I play almost the whole day, on different characters, I can alternate all the things I love of the game in a few hours. All is much more accessible than before for casuals: professions, heroics (I succeed healing in my first heroic last week-end...), money and so on.
During the week I take the time to go on some site, sometimes to listen a podcast, to watch videos. Hardcore part of the game is interesting even if I don’t want to play it. There are so many class mechanisms to discover and to never be tired of, so weeks give me inspiration to improve the fun of the week-ends game time.
Apr 28th 2009 5:50PM (sorry if my English isn’t great)
Mechanics (most not yet said) that would make me wet my pants... maybe:
1) A way to know who has the same quests as you (in your quest book).
2) I've always dreamed of a new kind of mobs, mobs between normal and elite, with a better AI, that acts like players (like a particular class), with CD. These mobs would CC, interact with each other to beat you, they could be in some particular areas like around a tower,... just waiting for you, to sap you, ambush and camp you until you find some help, hehe.
3) There is thousands ways to improve all kinds of world PVP: it could become far easier with some mechanics like quests, events, teleportation and so on :
Imagine you come in a region and you want to find some players of the other faction to fight with in-between the normal quests:
The interface show you that someone else has just started the region and love world PVP (with the lfg quest system I talked about) --> you group with him --> you do one quest or two --> you arrive in an area with the player-mobs I talked about, you manage to kill them if you have some skill (or because you’re in a group,...) --> you fire the village of these player-mobs (which is in phasing)
--> on top of other things, you gain a permanent way to localize players of the enemy faction in the region (a kind of radar) --> you search for them with your mate --> you kill one of these players --> you camp his corpse --> this poor ally have the choice : he can call someone else in the region (with the aid of the world pvp lfg interface), based on his world pvp rank he has a way to escape the camping if he is too weak, or he can receive some tenacity buff, use mobs, or what you want.
All this could be in a quest system: you gain xp, gold and so on.
4) Some kinds of emotes-duels where players interact with emotes, they receive buffs if the emote fits to the situation + if you make some kind of emotes on some mobs they do some funny things, they flee, they oneshoot you, and you know which emote to use with hints you find or some PNJ say that to you. It would work only under specific situation requirement.
5) The game mechanics around regular duels could be much more developed with group duels, ranks, awards, lfg duels with teleports,... but I have some doubts and I hope it wouldn’t take off the fun of the duels.
6) Some incredible phasing events that come just for you at some times and force you to do some things, to take some decisions: to join the scourge for a moment, in some quest you are able and you have to kill someone of your own faction the way you obtain something to save someone else of your faction (this person has a debuff that can’t fade another way). Or you just randomly become a world boss until you are beaten.
7) A system to control mobs in some kinds of situations, to really become a mob for a moment, in his forest, not with a player name on his head --> you fight other mobs or players, you influence your friendly-mobs but they can’t do anything extraordinary (a noob player should be able to survive against them) --> or you have the right to move a player-mob against good players.
8) Finally it would be great to implement frequent world PVP events, world PVP daily quests and all this stuff: for instance around faction major cities: you can take part to the siege of Stormwind every day: you travel up to there with some easier way when you start the (group) quest(s) --> they make you enter by some ways (with some lore) like digging a tunnel or catapulting... --> you land in a phased-Stormwind, by night with few enemy guards --> you have an aim and you sneak up to that. In another quest you kill the more npc you can and some players in the major city defend them. In the PVP-quests you meet some enemy players in phasing, again with some kind of world-pvp-lfg-system to balance the thing.
Once in a while the event transform in a vehicle fight, some quarters of the major city are lost,...
The possibilities are infinite !