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  • cyfoeth
  • Member Since Apr 28th, 2009

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Win everyAir desktop app for the iPad {WoW}

Nov 25th 2010 8:28AM iWoW!

Win a Pandaren Monk from WoW Insider {WoW}

Nov 23rd 2010 12:36PM Bamness!

Win a Lil' K.T. from WoW Insider {WoW}

Nov 23rd 2010 12:35PM Bam!

MMO Roundup: Last week on Massively {WoW}

Nov 23rd 2010 7:13AM The system for EVE is very smart. CCP always gets their money for each month of play time, because you don't use in-game currency to buy game time directly. Instead you can buy game time items, which are tradable in the in-game market system.

So, if you have money and want in-game currency, buy game-time tokens and sell them on the market for whatever you can get for them. Last time I played, they were going for about 300 million ISK, which you can make in a week or so if you play quite a bit, or a month if you put less effort into it.

If you don't have money, but do have time, you can buy the game-time tokens from those who did buy them.

I think it's a brilliant system, since no in-game money is created or destroyed (only exchanced), it doesn't hurt the economy, and CCP does indeed get the same amount of income, just not 1:1 for each player.

Mike Morhaime: Real names will not be required on official Blizzard forums {WoW}

Jul 9th 2010 6:53PM It had nothing to do with the "feedback" on the forums. Enough people had started actually canceling their accounts that it made a blip on their pocketbook radar. One of the bean counters showed it to management, and they put the idea on hold. I'm sure it will come back to haunt us right after Cataclysm launches, since then peer pressure will make many people play no matter what else happens.

Breakfast Topic: Your first WoW memory {WoW}

Jun 27th 2010 10:49AM Having played Everquest and Everquest 2 before coming to WoW, I made a dwarf hunter and was pleased to see how much fun it was running around the newbie area (which used to actually teach you how to play -- thanks for removing aggression from the mobs so newbies don't learn anything now Blizzard!).

My first *woah* moment though, was walking into Ironforge. The size of the world was impressive, and it felt larger than EQ2 simply because it was less flat, but setting foot inside the massive we're-compensating-alright stone halls of Ironforge made my jaw drop.

Cataclysm raid progression refinements {WoW}

Apr 27th 2010 8:04AM You know, if they're going to do things this way, they might well consider the idea of just scaling the raid content to the number of players available.

By that, I mean don't limit it to 10, 25, or even 40.... scale it smoothly based on how many people are actually there. Got 17 people this run? Fine, it should be harder and drop more stuff than a 10-man, but not as much as a 25. Got 40 people ready to run through what's supposed to be a 25 man? Ok, ramp the difficulty and loot up to that level.

In other words, get rid of the hard divisions and just say 10 is the minimum and 40 is the maximum for every Cataclysm raid.

Win a pony from {WoW}

Apr 15th 2010 11:31PM Pony!!!!!

Breakfast Topic: World PvP {WoW}

Apr 8th 2010 2:29PM When I first started, back just after launch, I loved open world PvP. This was back before battlegrounds, and back when they were still planning to implement penalties for dishonorable kills (check your original printed manual, it's in there!).

Back then, PvP consisted mostly of semi-fair fights between people of around the same levels doing quests in contested zones. That was fun! You also had roaming packs of folk hunting others for honorable kills, which was also fun! The occasional ganker was also present, but for the most part they didn't stick around long because honorable kills were the only way to gain PvP ranks.

Then came battlegrounds. On the day, open world PvP died. With no penalty for dishonorable kills (they removed the concept entirely), and it being FAR easier to gain ranks by queuing for battlegrounds -- even before cross-server ones, and when you had to physically go to the battleground portals and wait there. Open world PvP became the living nightmare it is now, with only griefers and gankers left doing it for amusement.

Recent Nvidia drivers causing catastrophic failures {WoW}

Mar 5th 2010 4:03PM I also ran into this issue, and was able to solve it with the MSI Afterburner utility. It's not specific to MSI cards, although I'm sure there's no guarentee that it'll work with YOUR card. :)

It has a place you can set the fan speed vs. temperature curve, so you can custom tune how fast the fan goes as the temperature climbs. The only downside is you have to keep the little utility running to do this.

I used to use the RivaTuner to do this, but had some issues with 64-bit Windows 7, driver signing, and general grumpiness that led to me to find something else.