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  • atrahasis
  • Member Since Apr 29th, 2009

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Recent Comments:

Blizzard releases Bosstiary for the Frozen Halls {WoW}

Nov 21st 2009 6:50PM "Krick, a leper gnome, oversees the operation from atop his abomination, Ick. "
Who rule Bartertown?

Cataclysm: "Almost all items are going to have to change." {WoW}

Nov 18th 2009 11:10AM Of the whale. It's got to be an inside joke since the days of the original Diablo, and the infamous "Godly Plate of the Whale".

All the World's a Stage: So you want to be a Scribe {WoW}

Jun 28th 2009 6:22PM My conception of glyphs is that they were inscribed on your spellbook. Perhaps this was from the original location of the glyph interface, or from the Burning Crusade trailer where the paladin flips out a magical book (what I now realize was a libram), pages though it and activates a spell. I have always had the impression that all heroes possessed such a book. It would make a little less sense for the non-caster types. Why would a rogue need to have a little binder somewhere to show him how to garrote or kick? But a mage or warlock having a magic book of spells isn't that outlandish. No pun intended.

The Queue: Clap hands {WoW}

Jun 17th 2009 8:11PM I disagree - I think they could have easily made players start at lvl 1 for their deathknight. It could be explained from a lore perspective because the deathknights were imbued with unholy power by the Lich King himself, and when they split from him that source of power was removed.

If you played Warcraft 3, you should remember that Arthas gradually became more powerful as you played through the campaign, and when he clunked down his paladin hammer and picked up Frostmourne he underwent a transformation. As a deathknight he started at level 1, why shouldn't players?

That being said, I completely understand why Blizzard chose to give 55 levels to death knights. They wanted people to actually play the class, or be able to try out the class without committing to completely rerolling. Forcing players to start at level 1 means that only a very small fraction of those players would make it to 60 (and start coasting through outland), and even fewer that make it to end-game.

Introducing a whole new class is a very tricky thing, and I think Blizzard handled it well. For a long time, I had wondered how they were going to handle talent points for brand new deathknights, and granting them through quest rewards handled that very nicely in my opinion.

Mountain Dew Game Fuel site launches for reals {WoW}

May 15th 2009 7:13PM "you ought to start hording tokens."

Hording huh? Is that different from hoarding?

For the hoard!

Dealing with old currencies {WoW}

Apr 30th 2009 4:06PM That's just being greedy. Yes, you probably earned those tokens when they were worth something but they aren't worth squat now. Just trash them and move on. It's like going back to the grocery store and asking for a refund on a 2 month old loaf of moldy bread. It's just not going to happen.

Patch 3.1.1a coming during maintenance {WoW}

Apr 28th 2009 2:18AM @Zuckerdachs
You seem to be under the assumption that exorcism only works against "undead", and that it was dominating the "undead" (forsaken) players. This simply is not the case. It was previously only usable against undead targets in pve, but recent changes have made it so that it can hit any target. This latest change means that it no longer works against players. (again.)

I think it was the vanilla wow beta that "undead" players were classified as undead. Result: a race pwned by paladins, unfearable (except by paladins), etc. This is why they were turned into "forsaken" in the first place.