Mar 24th 2012 3:19PM Mazrim Taim! Haha, that was so awesome!
Mar 22nd 2012 10:16AM I didn't mean to imply that it would be ONLY gameplay, just that if you had thousands of WoW fans on a boat together, they'd definitely want to be playing the game, which is a technical challenge while at sea.
I certainly agree that having developers there would be awesome, and so would other stuff from BlizzCon like costume contests, Q&A sessions, guild meet-ups, etc. I'm just saying that in a situation like that, people are going to want to play the game as well.
Mar 22nd 2012 8:44AM Sounds like a fun idea, but Blizzard would have to get some serious hardware involved in order for people to play WoW onboard. I took a cruise last summer and the internet connection options that were available were crazy expensive and crazy slow; I'm talking dial-up slow.
If Blizzard had its own cruise ship and wired it up to be a giant LAN party, then created something like a cruise-only server and let people instantly create max-level characters, that would be awesome. Then maybe when the cruise is over they let you character transfer one of your cruise-only characters to the server of your choice.
Now, if you're talking about a cruise that isn't gameplay-focused but instead just cosplay or more like a floating convention, eh, I could take it or leave it.
Feb 15th 2012 11:53AM For free, definitely. For $25? Whew.
Feb 10th 2012 12:53PM "Don't make any long-range plans" is the best of these, I think, because as long as you can stay on top of the healer and make him/her focus on just you, you've effectively eliminated them from the playing field of whatever BG or arena you're in, which is just as good (if not better) than killing the healer outright.
Feb 8th 2012 8:53AM That sounds like a hell of a month! But seriously, I don't think I'd even be able to REMEMBER all those guilds, that's some rough luck.
Feb 2nd 2012 11:15AM Oh man, where did that sweet picture of Colbert come from?! Usually there's a caption under the header pictures with source information, but since there's not one here... Adam, did you draw that?!
Jan 13th 2012 10:44AM This post definitely rekindled my excitement for Challenge Mode and for World Bosses. I started playing late in BC, so I missed out on some of the internet dragons that I should have killed. Also, I'm all about the no-fly zone in Mists; flying (and especially the fastest level of flying) dramatically changed my knowledge and appreciation of the zones I leveled through in Cata, since I could just zoom around from quest to quest. It'll be good to be on the ground again in a new, separate area; this is one of the things I liked the most about WotLK's initial launch.
Jan 11th 2012 4:36PM As I read all the comments above yours, I just kept thinking exactly what you wrote: there are just too many different stats floating around our there for tanks. I also your ideas about dodge/parry and which classes should use each.
I think making the stats a little more simple will enable class-defining mechanics to be out in the talent trees where they belong. No one want to be know as the tank who stacks X; players want to be known as the tank who DOES X. The new skill system in Mists could even force tanks to make the tough decision themselves about how to handle threat/mitigation, and/or even let this choice define a personal play style.
Jan 9th 2012 5:48PM I play in a tiny (three player) guild, so I'm all about that first hotfix. Thanks, Blizz!