Apr 11th 2011 10:59AM I still haven't dug up Zin'rokh. Then again, I did give up at 700 troll solves.
Jan 2nd 2011 1:53PM Maybe winning this will compensate for my 2 straight years of aged yolks.
Jan 2nd 2011 1:50PM Drool drool drool....
Nov 23rd 2010 11:30AM Yeah, thank goodness. I know some people who got it on the first try, while I've been working on it every week since 2008 and just have a hundred stacks of [Aged Yolk].
Nov 23rd 2010 11:20AM I don't even play a Warrior but it seems as though the Fury spec got majorly whacked by the nerfbat...
May 11th 2009 10:56PM I'm normally all against unnecessary QQ, especially if the change is (relatively) this minor - its only active every 15 seconds for an extra 1-2k damage.
However, this change was kinda like sprinkling salt on the wound: The massive damage nerfs warriors got in the last patch has dropped the DPS of every DPS warrior in my guild by up to 1k, even though the nerf is theoretically only 10%.
Additionally, there were a very limited amount of warriors in the latest arena season for a very good reason: the talents they added in patch 3.0 to warriors hardly benefited PVP, while some changes they made to other classes greatly boosted their PVP efficiency.
However, players of other classes see some of the only two good changes made to warriors - Titans Grip and Juggernaut - as an unfair advantage. I agree, talents like TG or Juggernaut are pretty powerful, compared to the top-tier talents of other specs and classes, but if you compare *all* of the talents, the Arms/Fury warrior trees are among the worst in the game.
Therefore, the QQ over the recent warrior tree nerfs are completely justified: After cutting the only talent that lets Fury warriors have a gear-to-gear competing chance against other DPS classes, another damage dealing nerf has been thrown at warriors once again.
In conclusion, is this minor change? I think so. A justified change that encourages balance across the classes? Irrefutably not.
May 6th 2009 6:08PM The idea behind giving BL to rogues would be a hard sell. When it comes down to it, this game built mainly against Lore. So how are you going to have a rogue - a shunned loner who sulks in the shadows - be able to inspire 24 admired and revered soldiers and healers?
Lore aside, if they were to make this work, they would have to also commit to the idea of balance and checks: This is an obvious buff to rogues, so another part of the rogue has to be nerfed as a result.
So, here's the real question to you rogues out there:
What are you willing to give up in order to be able to pull out a BL-like ability? Maybe no stealth during exhaustion? Or perhaps activating this ability disarms the rogue or something like that.
Whatever the nerf is, Blizzard will (intelligently) not buff a class unless another factor of the class gets nerfed.
May 3rd 2009 8:05PM Does that mean Fury Warriors are going to be shafted indefinitely? ='(