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Beta Testing 101: How to stream your beta sessions {WoW}

Mar 26th 2012 9:27AM Question regarding people keeping up with the stream chat whilst still being in game. Is this done on another monitor or computer?

Mists of Pandaria Beta: New warlock pets {WoW}

Mar 23rd 2012 10:12AM Fel Reavers aren't demons, they're mechanical. You wouldn't be able to summon one.

Are pure DPS classes really just another form of hybrid in disguise? {WoW}

Feb 27th 2012 5:49PM The problem is reforging. Whilst it's a great way to get that extra dps from reforging from a poor stat to a good one, it means you're set up optimally for one spec but poorly for another.

For example, if you're raiding as a DW Frost DK you need to hit 601 hit (3% from talent) and 26 expertise. You can reforge your whole gear to fit this and max your haste and mastery afterwards. If you want to swap to Unholy, you're now sitting on 5% hit and a sub optimal 26 expertise (our worst stat for Unholy), meaning you have to reforge all your gear to be optimal in Unholy.

If you remove reforging from the game then it would simply be the case that you'd just switch a few pieces to remove as much expertise as possible and hit the 8% hit cap. Granted you're not maxing out haste and whatnot, but it makes the switching of specs easier.

It was similar in Wrath on my Lock. I had a set which had 17% hit, and a few extra peices that had 14% hit (or whatever) when there was a moonkin or spirest present to give the hit buff.

Reforging is great for minmaxing, but it makes switching between specs a complete and utter ballache, so much so that I just stay as one spec throughout the whole raid. They should either remove reforging, or balance specs so that they all favour the same stats.

Lichborne: 3 predictions for death knights in Mists of Pandaria {WoW}

Jan 25th 2012 12:31PM Or possibly for AoE, the whirlwind type ability suggested uses RP, replacing Death Coil in AoE situations.

Lichborne: 3 predictions for death knights in Mists of Pandaria {WoW}

Jan 25th 2012 12:08PM My three issues with Unholy, like said by others and by the article, is AoE damage, burst, and the ghoul.

The burst damage problem is something that we just have to live with, just like other classes and specs have to. Tried playing affliction in WotLK? It had painfully low burst. The only options really are to take some of the damage away from the ghoul and diseases and buff our strikes.

The AoE issue is something that needs to be dealt with. Our problem is that we have a lot of disease damage, so theoretically we should have good AoE damage over a long time. the problem is that Blood Boil isn't good enough and really should just be a tanking ability. Maybe give Unholy a Whirlwind ability (maybe Blood Strike?) to help with quick AoEing where there isn't enough time for our diseases to actually make an impact. Other than that, they could give our pet the whirlwind ability instead of cleave when under Dark Transformation. Another thing that could help is lowering the cooldown for DnD, however this won't help for adds that have a low health pool.

The ghoul problem is the worst. I'm someone who's always done raiding with a pet class. In TBC I was raiding with my hunter (and I was even BM for most of it), in WotLK I mainly played my Warlock (switched between Affliction and Destruction, never played Demo), and my Death Knight has been my main in Cataclysm. The other two pet classes ARE pet classes. I like the idea of a ghoul for a Death Knight and a permanent one for Unholy with some added abilities and a pet bar, but the problem in Cataclysm was the dependency on it. I'm not saying Dark Transformation and Shadow Infusion should be removed, but I'd like the option to bypass the talents and have a weak pet but hit harder myself, much like in WotLK. Frost has the choice between dual wield or two handed, Fury has the choice between Titan's Grip or Single Minded Fury, I want Unholy to have the choice between weak strikes and a strong pet, or strong strikes and a weak pet. Doing this would mean the two handed frost dilemma could be removed and put into Unholy, and they could make it similar to Blood DPS in WotLK to satisfy the people who preferred that.

Being DPS dependent on a pet really is a big issue in fights where the pet can bug.

Lichborne: Analyzing the proposed patch 4.3 death knight tanking changes {WoW}

Sep 7th 2011 10:17AM You say in the blood barrier section that death knights would only use blood runes every 30 seconds if BB lasted for 30 seconds, as an example. I disagree. We still have rune Tap which, although has a 30 second CD, might be used at a different time to when you're using up your two blood runes to get BB up (i.e. at the beginning and then every 30 secs). And you should be using Rune Tap every CD, or at least whenever it's off CD and your HP is below 90%.

Also a bit confused about your explanation for why we need the bone shield change. You say it's as an emergency for when we miss a Death Strike or we have to skip one due to spending runes on reapplying diseases, yet in 4.3 when this change to bone shield may occur we will have a 30 second outbreak and an always healing/blood shield applying Death Strike. So unless there's some stupidly hard hitting WotLK style boss, Bone Shield will be up pretty much for a whole fight? Don't we have WofN for when we take that heavy spiked hit that doesn't occur too often?

Breakfast Topic: New and improved {WoW}

Nov 23rd 2010 8:27AM Dwarf and Troll Warlocks were both available in beta and will be available. I think they weren't originally planned but they decided to give them.

Know Your Lore: King Varian Wrynn, page 3 {WoW}

Nov 18th 2010 3:17AM I only knew about half of the lore regarding Varian before reading this, and I'll probably read wowpedia shortly to get some details. I think Varian is a necessary leading figure for the Alliance. Humans have had some great leaders and commanders in Uther, Turalyon, Lothar, Anotonidas, etc., but none of them really show the rage of Varian. He's probably had the most drama of all the leaders in recent years, and that includes undead Sylvanas.

We keep hearing that Alliance is just not cool and is too 'good' - which is probably due to the association with the Light for 3 of the races (I'm not including Gnomes and Worgen since they have no connection really), and a direct relationship with demigods and goddesses for another.

Having a leader who killed the Broodmother of the Black Dragonflight, is a Gladiator legend in Orc civilisation, and a rage that has only really been seen in Orcs (and they were drinking Demon Blood!) is refreshing for an alliance race and gives the faction an edge. Just reading about him marching up to Ironforge and almost executing Moira shows his power and ferociousness, and it actually made me think "hell yea, I'm glad I play a Human character". I understand Humans have a massive connection with the Light and honor and whatnot, but the Alliance need a few more Varian type characters to combat the Horde aggression and fury.

Blood Sport: Cataclysm PvP is theoretically awesome {WoW}

Nov 16th 2010 3:25PM It's currently bugged on live with 4.0.1. Pets (at least Warlock pets) are receiving no benefit of its master's resilience.

Blood Sport: Cataclysm PvP is theoretically awesome {WoW}

Nov 16th 2010 2:56PM I couldn't agree more with this article. I'm fed up of PvP on live now. The burst is just annoying, and couple with resilience not affecting pets on live it's extremely annoying.

I've been loving battlegrounds on beta. It really is awesome. I don't feel squishy at all as a lock again, and I'm sure other classes will feel the same. With the changes made and the addition of rated battlegrounds, PvP is going to be incredible in Cataclysm - at least if it's even remotely like it is on beta.