Mar 10th 2010 8:19PM I love the Uber player idea. Too much focus on the mean, players behaving badly stories especially if you read forums. Let's bring the people that make warcraft enjoyable into the limelight!
Jan 18th 2010 12:40AM In Dragon age, quest items do not take up bag space. A feature like that would be helpful especially when a character is levelling up and questing as this is when the character is less likely to have the largest bags and would be collecting several items for various quests.
Jan 10th 2010 6:14PM For all those people who get mad when people mention the burden of responsibility i.e: 'your fault'. For all the people who make analogies to murder and muggings etc :
If you walked alone down a shady back alley dripping in gold and jewels in nothing more than a bikini and you got mugged, raped and murdered - who's fault would that be?
Stop playing the victim card. Shit happens - There's a rampant problem with account hacking and identity theft and if it happens to you it's not your fault. But if you didn't take reasonable measures to prevent it then I'm sorry you are partly to blame too.
Why all this hate for the authenticators? Just cos it takes you 5 secs longer to log in?
But people know that they can get their account restored so - hey no biggie I don't need an authenticator.
The problem is getting worse and not better and the volume of requests is probably overwhelming. I don't blame bliz for trying to make their workload more managable. I would much rather they focus their time on other things rather than hacked accounts - the message 'high volume of petitions' sound familiar?
Jan 5th 2010 7:21PM Wow Insider needs to write an article: Oculus for Dummies.
Seriously it's been nerfed (to the ground baby! - I'ma pally I know what I'm talking about) and if you get over your flight phobia it's pretty straightforwards and fun.
I got both the Make it Count and Bronze Void achievements with a pug.
Tips for surviving oculus:
1) When you get your drake flare - put it on your action bar
2) Think of oc as a wedding cake - you start at the bottom layer and move slowly to the top. Many people just fly up straight to the top when they get their drakes.
3) For each level you fly around in a circle - whether it is clearing the constructs to unlock the Big Dragon Boss guy (I dunt know names sorry) then moving up to chase the Mage Boss guy, or moving to the right each time Eregos phase shifts and summons orbs.
4) Most bosses are tank and spank in Tier 9 gear. Only boss you really need to worry about prior to Eregos is the mage - if you're squishy and DPS is slow - get behind the pillars for Arcane explosion. Tank doesn't need to kite anymore - just tank him adjacent to the pillar so people don't have far to run. You should be able to get him down before the next explosion.
Oooo everyone is so scared.
Not really - he's been seriously nerfed.
You need 1 red, 1 green, 3 bronze for easy mode
If the 3 bronze drakes take turns time stopping for enraged attacks, the party shouldn't take much damage at all.
When orbs come out - move to the right (see? moving around in a circle again) and stack on each other if you can.
Rinse repeat spam attack buttons
Yay nice lootz.
Seriously people - stop dropping group when you see Oculus!
Dec 28th 2009 7:20PM I totally agree. If some nice people hadn't let my pally in their heroics group way back when he was a failret in quest blues and greens, no idea how to play or itemise, I would never have been able to improve myself. So I have no issue grouping with people with suboptimal gear or 'suboptimal dps' (how can you tell anyway - isn't recount meant to be broken cross realms?). Gearing up is a journey anyway - not an instant process.
Dec 22nd 2009 11:06PM Can't you see it? it's another expansion! Rise of the Banshee Queen :D
Dec 21st 2009 10:05PM I'm a prot pally and usually very good with giving healers mana breaks and watching their mana bars. But in LFG pugs recently I've found that when I stop - either for healer mana or for my Avenging Shield CD to finish - it's a cue for the DPS to pull ahead of me...
Aug 11th 2009 9:06PM I agree that the memory of bosses fight was a bit of a let down. Rather than complicate it up by making the game delve into your own memories, I would be happy if the bosses brought with them 1 signature ability on top of the attacks they have now. That's not impossible - we get random bosses with different abilities in VH. Right now the whole instance feels like a gimmick and a rush job - "Wow cool I'm fighting Onyxia... oh wait not really..."
Aug 4th 2009 7:47PM No talent point reset for pallies???
Jul 27th 2009 1:37AM (Long comment warning)
I played ret until calling out for tank and heals constantly got annoying and I went protection. That sped up our dungeon progression exponentially and we went from wiping repeatedly at Skadi to oneshotting KT.
Where did we pick up our members? Not from any one guild - they were all pugs. If we liked someone, they got invited again, if we didn't that person was not asked again. Through pugs we got ourselves a solid set of regulars who - to be honest - I trust more than my guildmates.
With my regular group +/- a pug dps or 2, we would usually start clockwise on the northrend map and run heroics until we had done them all.
Now fast forwards a couple of months later and the tank (me) has a level 80 hunter and the healer has a level 80 dk and we're stuck on gear because the heroics that we used to blaze through are hard again! Also, groups are harder to get off the ground when there isn't already a tank and healer in the group. Sometimes we have to take turns - her healing or me tanking while the other plays the less geared character. But heroic runs are often not as smooth as when we were the tank/heals team.
It's a much less pleasant experience for progression compared to my prot pally (who never had trouble getting a group). And I'm stuck always waiting for friends to come online who will help 'run me through' as most groups would fall apart before starting due to lack of tank/heals or both.
As for the ongoing discussion on who's role is most important in a heroic group I would have to be diplomatic and say everyone is important. But dps has more leeway for mistakes than the tank or the healer. And that is mainly because if either the tank or healer dies, then it's usually a wipe.