Jan 19th 2012 10:41AM @freelancer91 This is silly as heck. BS2 wasn't even made by the same people who made BS1 and are making BS:I.
And Steam is its own separate service.
Jan 6th 2010 10:10AM Duskwood was an incredibly difficult zone, which is what made it awesome. It sucked a bit having to run back and forth between town and the cemetary, but the quest chains were really interesting, and so was the environment.
The Scythe of Elune chain came seemingly from nowhere, and was so interesting! I didn't expect something like that to turn up in that place, where the undead were clearly a huge problem. The Scythe felt pretty epic.
In an almost related note... I wish the world dragons could be what they once were.
Nov 24th 2009 12:35AM Aaaaaw :
Nov 24th 2009 12:34AM Think I messed up my first comment :< I don't see it so hopefully this one will work. Swagdog woot!
Nov 22nd 2009 6:48AM I don't know why everyone is whining so much about the turkeys. It's challenging, but not nearly impossible, and has only a small luck component. I thought it was a fun and difficult achievement.
I started outside SW and made essentially a counterclockwise path around the forest. Run all the way to the edges and weave in and out. Look for your next turkey whilst looting the current one. If you don't see one in the immediate area, it is worth your time to mount as soon as you're done looting.
Be scanning around for players... if you see one, mount up real quick after your kill and run a bit away from where they're running around.
Being a druid is also very helpful... put on thorns to keep creatures from bothering you (they'll die after hitting you once), use travel form.
It's not as hard as you think, do your best, and remember it's supposed to be fun AND challenging. :D
Oct 18th 2009 11:41PM I'd like to get me one of those :D
Aug 18th 2009 2:41AM I love geeky stuff, and I think The Guild and this video are amusing and cool, but I just can't join in the collective Felicia Day Boner Club (doesn't help that I'm a girl). Sorry.
Jun 17th 2009 12:51PM Jon, that's hilarious. Seriously. I mean it!
However, the original post is 100% true. And not even really the "idiots wiping my raid" thing, but just... stripping the value of the "old" content. The World of Warcraft is a WORLD. And, it is a GAME. All of its parts deserve to be treated with equal emphasis.
Jun 17th 2009 12:46PM Anything that further diminishes the impact of the first 60 levels and content of Azeroth is 100% negative in my book. I guess I'm in the minority here, but I'm an almost complete purist when it comes to WoW, and I liked things the way they were, thank you.
I play a level 80 resto druid. I raid most days of the week. I love the endgame content and play it most of the time. However, I can't help but feel bad for newcomers to WoW. They are missing out on some of the epic, magical feelings I got when I started playing the game howevermany years ago.
XP has been increased so much that you now ding before finishing your first quest. By the time you reach your first "boss," you easily outmatch him... if you're playing with 2 or (god forbid) more people, forget about it... you can take out an elite 3-5 levels above your own. Enemies have been nerfed to the point of causing disinterest. Jintha'alor used to be sort of like a miniature outdoor dungeon; obtaining the mallet of Zul'farak was a proud achievement, and a fun one. Now, with almost every mob in the world stripped of their elite status or otherwise knocked down a couple of pegs, everything has turned into... a grind. As opposed to an epic quest for awesomeness.
I love raiding and having cool gear, but epics are now a dime a dozen. So, epic compared to what? Some people bemoan the old system of farming mats and running raids to get epic items, but I think there is something pretty magical about it. True, farming isn't terribly exciting, and they could cut that down a bit perhaps. When the Chromatic Carapace drops, and you gather the other materials, and finally recieve your epic reward... it feels good! And, you went through some delicious, lore-soaked quest lines to get there.
Anyway, this has gone on quite long enough by now, if you have even read this far, but I know I'm not alone when I say... I wish it DID take a longer time to level. Having people spread out through levels throughout the game and having to work a bit is a good thing. Perhaps then you would find groups (of the PROPER LEVEL, even!) for lower level dungeons, which are awesome and add a lot to the game.
And, back to the topic at hand, I think that it's okay to adjust mounts a bit, as they already have... but this feels a little too far to me. Perhaps not, but at the very least, those instant portals are a terrible, terrible idea. Riding up to the Dark Portal is one of the key moments of the game! People are so lazy that they want to move as little as possible. Yes, my god, it was sooooo terrible having to go to Shadowmoon to buy a flying mount. Just... minutes of agony. My god. Thank god they're all in Dalaran now, I don't know what I would do. (/sarcasm)
I'll always struggle with this issue at least until Blizz lets me roll level-capped characters (60 or 70). But my main point that I wish everyone would remember is this. If you don't want to level alts, don't make alts. Don't think of leveling as a grind, or even as "leveling." Think of it as a journey through a world with much to explore, even if you've done it before. End game is sweet, but the journey is sweeter.
May 28th 2009 12:51PM I'm glad this article exists. I have been playing WoW for a long time, and am an officer in a soft-core raiding guild, but I'm still all about the purity of the game. I harbor a not-so-secret desire to install only the original WoW on another computer and make a guild that kicks it old school.
The magic of this game is the world, the lore, the quests and scenery, the crazy characters you meet along the way. Trying to jump up the mountain for 10 minutes, and finally making it... and then finding the path that would've taken you directly to the top. Being awe-struck by new and terrible enemies. Exploring dungeons. Accidentally running into a dragon bough and dying by (or having a fantastic escape from!) an elite mob. Finding a new piece of cool armour from a bear or something!
I know this is getting a bit long-winded, but these are all the things that make this game awesome. Yes, end-game content is certainly fun, but you truely cannot go back... I wish that every time I played an alt, I would be able to temporarily forget what I've learned about the game already to get back that purity. I still don't play alts just to level... I explore and dawdle as much as possible.
Once you get into end-game and learn way too much about inner workings, it will all be tainted. So new players, if you bothered reading to the end of this, PLEASE... take your time and enjoy yourself! You can't go back.