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  • Smapty
  • Member Since May 7th, 2009

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Recent Comments:

Blood Pact: The Soulburning warlock {WoW}

Sep 10th 2010 5:36PM Not sure how you made the leap from ditching the new shard system meaning keeping the current shard system.

The current shard system blows, and I'm confident no one wants it back regardless. IMO the new system seems redundant with other new toys and just feels like a mechanic in search of a reason to exist.

Blood Pact: The Soulburning warlock {WoW}

Sep 10th 2010 2:53PM I think the new system is exceptionally MEH and should be shelved pending some more thought.

Any interesting soul burn effects can be accomplished with glyphs, are already semi-covered with talents (like summons), or are just kind of hokey (afflic locks throwing instant Soul Burns). And the regen mechanic is pretty... wait for it... clunky!

We have tons of other new toys to be excited about, ditch this one plz.

Patch 3.3: Fishing pool guarantees and what it means for the market {WoW}

Dec 2nd 2009 9:21AM The only things that make fishing "fun" are the rare catches and, like many things in this game, the gear aspect. These two things are what made Fishing transcend gathering professions, creating a Fishing subculture at sites like ''.

Seems to me taking away needing cool toys to fish in difficult areas without lures reduces the "fun" aspect pretty drastically, and certainly makes the new fishing contest rewards look pretty pointless. Why would I wanna bother now?

Disappointment with the patch 3.1 game world {WoW}

May 7th 2009 4:31PM Yea, I'd agree that this has been a problem with Wrath in general. Overall there has been a lot of great content, but the little things tying the content together and making you feel immersed are pretty huge for overall excitement, and have been fairly lacking in Wrath.

In BC, all the major raid zones were tied tightly into the quest story line, and it seemed obvious why you should care about downing the big bosses. Anyone have any idea why we headed into the Obsidian Sanctum to slaughter Sarth? I've done every quest in the game and couldn't tell you. Heck, I'd never have known it existed if not for websites like this one.

Same for Naxx... it was taken as given that everyone was familiar with Naxx, but does the story or anything in the actual game give you any indication why we should be heading into Naxx to kill KT? Beats me. Just seemed like mindless raiding.

Malygos is the only one of the pre-3.1 raids that seemed nicely tied in to the storyline. Plenty of quests and lore leading you right to his door.

Ulduar does have a but more tie in, but you really have to look for it. I agree that it'd be nice if it were a little more in our faces.

Don't get me wrong, I'm not some uber lore-nerd, but this stuff is a lot more important to most players than maybe even they realize. It's the soul of the game.