Jan 16th 2010 10:27PM @ ichristpher
I'd like to add as well. This is what, week 3, of this new podcast. It takes a long time to figure out the rhythm and chemistry of any show. Mike and Turpster had a tremendous rapport, at least by the end, and new people are not going to be as smooth. I think they are doing very well for a new show. Constructive feedback should be welcomed, and hopefully Rossi can hear what we are trying to say.
You did make me laugh out loud with the WotLK as hosted by the Lich King detour from last week. I don't know how to tell you how to zero in on the funny, but I thought that in particular was very funny. Maybe it was more observational and less self-referential? Something to think about...
Jan 16th 2010 9:30PM I think the tricky part of Rossi's contributions is that sometimes less Rossi is better than more Rossi. Rossi has tremendous insight on what it is like to tank, the world of WoW, among other subjects. I do find that "impressions" or "accents" tend to be grating. I'll try to be specific, as years in radio have left me with some perspective on this...I think Rossi is much better when he is less animated, and when is not trying to be funny. That may be hard advice to hear, but it is meant from a good place. I love the show and will continue to listen. I simply want the show to be the best it can be. For the record, this was often true of Turpster as well.
Sep 24th 2009 9:45AM Me please!!
Sep 16th 2009 3:42PM Me please!
May 9th 2009 10:32AM What if, like Alchemy, all the high-level bonuses faded over time or could not be repaired. Let's say your Tailoring and you can put cloak enchants on non-tailors cloaks. If, as durability when down on the item (I know, now with cloaks but you get the idea), the enchant could not be repaired...Eventually it would disappear completely, making a consistent market for good echants/bonuses from each profession.
One other comment, making things for your guildmates is a form of making money, as they are saving the cost of having to pay an outsider to make the item for them, and you are in essence bartering or trading your profession-work for another guildmates work at another time. The guild, like a commune, stays out of the exterior economy by creating an interior one.