Jun 24th 2009 9:13PM The initial constraint in a pug is whether players need an item or not. So long as players who legitimately need the item are allowed to roll, losing players won't be disadvantaged.
Your odds of winning are 1/universe of players who need the item. If the player who needs the item and wins decides to give it to someone else who needs it, then anyone who lost should be indifferent to who ultimately gets the item. Their odds aren't diminished--it's just that someone else's increased.
This thread proves that people are incapable of seeing past their own jealousies, though: