Nov 14th 2011 1:44AM I think people would love utility, if there was a reliable way to measure its contribution to the raid/party.
For instance, I think people would play a class like the bard, if recount could measure how much damage increase a buff added, and add that to the bard's name, rather than the buff receiver's name.
As much as Blizz dislikes performance indicators, group play demands them.
People would totally get their 'utility' on, if it made them look awesome on the meters.
Nov 1st 2011 11:15AM Somewhat on the subject of 600 point professions:
Is WoW killing itself with content?
If expansions keep coming, levels will keep getting added until either:
- the endgame get's so far away that the leveling game gets too daunting
- experience gains are increased, but at the expense of the leveling experience
becoming fractured and incoherent.
Of course I want content to keep coming out. My concern is that if each expansion keeps getting added in a linear way, WoW will drown in its own awesomeness.
Aug 30th 2011 4:48PM Even though Blizzard is not going to do something like this again, I think they should.
Basically, the wow economy suffers from hyperinflation. Every time you complete a quest, you're essentially printing money. So new money is entering the economy all the time, and there aren't anywhere near enough sinks taking it out.
A massive, server-wide, event like this could be a huge gold sink - taking a ton of currency out of the game and reigning in that rampant inflation.
If they had one of these per expansion, it could really help.
Aug 28th 2011 10:49AM I feel like if you earned a freaking legendary item, you should be able to keep that model on your upgraded gear if you want. Forever.
I remember when Wrath dropped seeing the occassional rogue leveling with the warglaives, and it always gave me a pang thinking that this was the last gasp of those awesome weapon models. I dont have any legendaries myself but, as was said, once earned, you should be able to keep those models forever.
Aug 25th 2011 8:07PM Actually this is kind of tangential, but your thoughts made me think my thoughts, and "Look! A comment system" so here we go.
I think there should be a 'normal' tier of content (dungeons and raids), and an heroic tier of content (dungeons and raids), and that the casual player need never set foot in an heroic anything to progress through the 'normal' tier.
Basically, as it stands now, the expectation is that everyone runs heroic dungeons: that they are 'casual' content. Which basically means that hardly anyone runs normal dungeons. At the start of this expansion they tried to make heroic dungeons more 'heroic', but then drowned in an ocean of QQ, so they nerfed 'em. But the main reason why everyone demands access to heroic dungeons (ie. faceroll heroics) is because they are necessary to gear up for raiding.
But what if you could gear up for normal raiding by running normal dungeons? This would leave the heroic dungeons for the more 'hardcore' players. That way you might actually have 5 man content that isn't trivial - by this I mean: content that you have to research a little to learn the strat, and that requires CC and kill order etc.
It's dumb that normal dungeons are only flirted with on the way to the heroic dungeon grind. Remove the need for the casual player to enter heroic dungeons, then you could actually make dungeons 'heroic'.
Aug 20th 2011 4:19PM Now my interface has evolved so far beyond the default that it's probably only one or two modifications away from identifying mankind as a threat and ending us all in a fiery hellstorm.
Even just reading this, I feel like I've become a funnier person ;)
Aug 15th 2011 5:45AM Firstly, thanks for the replies :)
Yes, he made some bad decisions, led astray by his ambition and his jealousy, but it seems, from what I've read, that he never actually switched sides. He even fought off the temptations of the old gods (however much they subtly manipulated him). The pitfalls he fell in WERE a lot to do with bad luck and manipulation though, not all his deliberate choice.
It's for sure he too-easily risked the lives of others in pursuit of power, but this is not the same as taking lives in pursuit of power. When he was caught making trying to create another well of eternity, he fought and killed (I think), but well...
I think he had some pretty good reasons for trying to keep the well of eternity going. How would you like it if all the druids said, "Nerf mages, their power will draw the Burning Legion?" The mages might respond, with some justification, "WTF?! Buff mages! And when the Legion comes we'll hand them their @$$".
So, no, not a great plan of Illidan's, but not world class evil.
Emotionally unstable fruitcake? Maybe. Perhaps more strongly worded than I would use, but anyway, neither Garrosh or Varian are posterboys of emotional stability.
Illidan looms very large for Illidan for sure, but at the same time, he WAS an amazing elf. You could undestand how his ambition might be seduced by his own incredible potential. There were many things to be disappointed with in Illidan, but there was also much to admire.
I'm not saying he wasn't a compromised entity, but wholesale evil bad guy the universe is better off without? I just can't see it.
Sure, I want his warglaives, but damn: I wish he wasn't dead. And I wouldn't shed a tear if either Maeve or Jarod somehow happened to forget how to not stand in fire.
Aug 14th 2011 1:22PM Okay, here's my problem: I just can see Illidan as a bad guy.
He seems like a pretty decent elf, that was so talented and ambitious that he got in over his head. It doesn't seem to me like he's interested in bringing about the end of all things. He bit off more than he could chew with Kiljaeden and Sargeras, and then did what he could to survive. I never got the feeling like he was ever really on board with the Burning Crusade.
He just doesn't seem anything like: Sargeras, Kiljaeden, Lich King, Old Gods, Deathwing.
To make matters worse, I despise Maeve for her narrow-minded sanctimony.
I wish he wasn't dead. I wish he lived still as the class leader for warlocks.
So, my Q4tQ: Why should I be glad that Illidan's dead?
Aug 11th 2011 4:24AM Bear grip!
I want my bear to be able to charge that pesky ranged mob,
pick that sucker up in my mouth,
and drag it to wherever I want it.
Bear tank need a ranged silence/death grip ability, and I think this is exactly how a bear would deal with it.
Bonus points: while caster mob is 'gripped' all combat animations change to shaking it around, so that swipe damage is unchanged, but looks like it's being caused by hapless caster's flailing limbs.
Jul 16th 2011 5:11AM visual queues?
a line of looks? a facial file? a conga of contortions? (okay that last one was a little weak)
really enjoying the story though, thanks :)