Jul 29th 2009 1:48PM Speaking as a ret paladin, I have to concur with Seal of Command. You know that when it's a supposedly signature talent, yet no one in the spec takes it, it's not so good.
Since the nerf, Vindication is lol in a big way.
Jul 21st 2009 1:30PM Same. I played a ret pally when we were "lolrets." I played in BC when you only got group or raid spots out of pity and guild loyalty. I played for that glorious week when we were a God class (chicken wings AND bubble at the same time with no nerf to damage!) . I've played through the recent hotfixes. And I'll play through the coming nerf. Dedicated paladins will adjust their style; those who were just in it because it was the class du jour will move on to the next thing.
As an aside, I play a lot of pvp and I was a bit surprised to see some priests complaining about pvp for their class. There are some classes that I think could use a bit more pvp love (feral druids, boomkins, warriors, shamen), but priests are definitely NOT one of them. A good, geared disc priest gives me more trouble than just about any other class, and the other 2 varieties aren't slouches.
Jul 8th 2009 4:50PM This will kill twinks, in my opinion. Let's face it, a good proportion of people (certainly not all, but a significant proportion) twink because they get off on dominating regular or undergeared/underlevel players. We all know this. When it's only twink on twink, they're gonna leave. So you'll lose almost all regular players plus those sorts of twinks from the twink bgs. Will the remainder be enough to make the bgs sustainable? I strongly doubt it.
I love pvp but never understood the whole twinking thing -- it always struck me as very cheesy. So I'm not sad to see it confined to other twinks and, probably, die.
Jun 8th 2009 5:41PM Hammer of Justice at 40 secs is up in the prot tree, not ret. It's not a glyph.
Jun 8th 2009 5:39PM Shields? Yeah...my ret paladin shield.
Do you play WoW or just post to forums?
Jun 8th 2009 5:36PM So...in the past few days they've nerfed Hand of Freedom, gutted Eye for an Eye (woot -- 10% of damage now) and made Vindication less than half as effective.
Ret spent, what, 4 years as the biotches of WoW? So bring it on, Blizzard. We can take it.
May 25th 2009 1:13PM Chillmaw can be soloed, at least by melee, so there is hope for the antisocial!
He's tough, but here what I do (I play a ret paladin; I've seen warriors, DKs and Hunters solo him as well).
1. I do my other dailies first. Among other things, you get a nice buff from killing the scourge (can't remember the name of the buff). Also, I cash in whatever bones I've gotten from killing Vyrkrul for the runes that the nice lady witch gives out, and make sure I have a few key runes active.
2. Movement is key when you start fighting Chillmaw. As soon as the cultists pop out, you need to keep moving backward, away from the bombs they throw. Those will do much more damage than any of the mobs. Use whatever cc you have on the cultists while you keep burning down Chillmaw.
3. Once Chillmaw is down, the cultists go down easy, as long as you stay away from the bombs by moving them around.
May 25th 2009 1:03PM The jousting is tough, but gets a lot easier with practice. The valiant jousting kicked my ass at first but now takes me only minutes to complete.
1. Make sure you always have 3 stacks of shield up. Remember to refresh or you lose all 3 stacks at the end of a minute and will probably get dismounted.
2. Valiant npcs only start with 2 stacks of shield up AND as soon as they accept your challenge, they immediately turn their back to you and walk away to the center of the ring. So hit charge while they are still walking out there, and you will have them down to 1 stack of shield and badly hurt before the joust has even begun (bonus: the charge will carry you past them into shieldbreaker range, so do a quick turn and hit shieldbreaker, and you will have them down to 0 stacks 5 seconds into the fight. At which point you have essentially won).
3. Every 20 seconds or so, the valiant will try to move away from you to get into charge range. As soon as they do so, you can either charge them first (risky but once you have mad skillz it is very fast and efficient), or simply toss a shieldbreaker on them and then rush after them so they can't charge or shieldbreak you. Spam attack. Repeat as needed.
4. All of the above works for champions, the only difference being that they start with 3 stacks of shield, so it takes a bit longer. For this reason, I usually skip the champion jousting daily.
Hope that helps!
May 19th 2009 12:57PM As a high AP retadin who is doing my job and spamming judgement of light, I am typically high on both the DPS and healing charts. In fact, I often am ahead of some of the assigned healers. I must be uber!
Or not. My healing is pretty much incidental to my main job, and while I'm sure it fractionally helps out the main healers, it isn't a big factor in the raid. But the meter doesn't show that; it just shows a flat output.
Meters are marginally useful, I suppose, but mostly just make for annoying spam. We all know who is pulling their weight and who isn't in a raid, and it isn't because we looked at a meter.
May 14th 2009 4:42PM This article reads like one long qq, making it hard to take it seriously. Everyone but fury warriors thought they were oped.