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Reader UI of the Week: Deadpool's multipurpose hunter UI {WoW}

Feb 22nd 2012 10:16AM It won't make a difference. HDMI, DVI, VGA are all capable of 1920x1080 and beyond. (DVI is basically HDMI without embedded audio).

When you say "small" are you speaking of pixel size? The higher the resolution, the smaller the pixels. All switching to a lower resolution (say 1280x1024) does is group pixels together to make them appear as bigger 'dots'.

I recommend running at the native resolution of your monitor (I'm assuming 1920x1080) and scale your elements accordingly.

Steelseries Diablo III mouse is built for intense clicking {WoW}

Feb 16th 2012 2:48PM So far the WASD has not been in the beta.

Reader UI of the Week: A distraction-free hunter UI {WoW}

Nov 2nd 2011 12:35PM Awesome UI.

Distraction is a big pr........*oh, look a bunny*.

Patch 4.3 PTR: Streamlining changes for Zul'Gurub and Zul'Aman {WoW}

Oct 6th 2011 1:41PM Are they going to alter ZA's map? Don't you *HAVE* to kill Jan'alai if you do Nalorakk?
(I guess you can run back, go over the water, avoid the pats. But it seems like your going spend more time running around and QQ'ing about which bosses to kill than actually playing.)
And speaking of ZA; what's with that island temple in the beginning? A boss that never was?

Scattered Shots: Marksmanship hunter scaling {WoW}

Aug 12th 2011 11:17AM " the support classes."


WoW Archivist: World of Warcraft beta patch 0.12 {WoW}

May 4th 2011 12:46PM I have always thought that certain trades should repair certain gear.
Tailors=cloth; LW=leather&mail; BS=plate&certain weapons; Enchanters=other weapons (wands, etc)
I just think it would add a fun quality to group dynamics in a raid. "Hey buddy! I got a tear in my robe, mind grabbing a needle and thread before this next pull?"

Yes, I understand the concept of removing gold to combat inflation, but now it seems like there are plenty of other goldsinks (such as mounts) to help.

Arcane Brilliance: The constantly evolving, completely stagnant frost tree {WoW}

Mar 29th 2011 3:20PM Ok, bare with me and this not-quite-thought-out-what-do-you-think idea.

My main is a hunter, but I love my mage to death. Admitadely, I am not the most versed at mage theorycraft. But, am I correct that the DPS rating of wands contribute nothing to a mage's dps, at least not in the way that the RAP of a range weapon is the base for a hunter's dps.

What if this could be redesigned so that it does count? Wouldn't this give another layer of gearing a mage to be PvP or PvE centric? Lesser damage+more resil or spell pen vs. higher damage + crit, something like that.

Also, have a mage actually use his wand to cast his spells instead of waving his hands. And make the wands cooler looking than a popsicle stick, even if they are two-handed. I would love to see a Pyroblast! come out of the tip of something that looks like Archus, Greatstaff of Antonidas. Wouldn't you?

I dunno....just something I thought of when I couldn't sleep last night.

The Queue: Stonecore frustrations {WoW}

Jan 26th 2011 1:45PM Best tip for ranged in Ozruk: Sulfuron Slammer

Pop one right as he finishes saying "time" in his rant. The tick from it will knock off Paralyze.

(Kinda fits in with the whole "are you drunk" comment as well.)

12 Days of Winter Veil Giveaway Day 10: BlizzCon 2010 authenticators {WoW}

Jan 1st 2011 9:56PM Yea, getting sick of looking for my iTouch to log in.