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  • Nuka
  • Member Since May 13th, 2009

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Recent Comments:

BlizzCon 2010: Las Vegas Convention Center retracts statements {WoW}

Nov 13th 2009 3:35PM £10 (or local currency equivalent) that it really does happen at the LVCC and Blizzard has just ordered the Convention Center to shut the hell up about its plans before it announces them itself.

Officers' Quarters: More loot-rolling shenanigans {WoW}

Nov 2nd 2009 3:22PM @LilBanshee

I understand your approach, and I can see what you are trying to say. I have no problem reimbursing someone who outgears an instance or raid for their time. But you are not. You are rewarding their guildie for having a friend who is willing to put in the time, and that's at your expense. However, let's simplify this and try to put it into hard figures.

3 non-together clothies in a (fictious instance) group.
All clothies wearing iLevel 200
Pulling approximately same dps
After a boss down, iLevel 226 loot drops (I'm keeping it extreme, to make it a clear upgrade to all)
1/3 chance for anyone

3 clothies in a group, with one of those rolling for another
2 are equal on iLvl 200, other is guildie and wearing all 245.
2 equal clothies pulling approx same DPs
After a boss down, iLevel 226 loot drops
All 3 roll
2/3 chance of winning for clothie with guildie.
OR 2 who require roll
1/2 chance of winning.

Either way the outcome is the same, one of the two who require the gear will be wearing the cloth. Why is it that the one who has a friend should get a better chance at that gear?

What if raids were once a month, is it still fair that the non-guilded person is locked out without an upgrade, because someone unfairly had an increased chance of winning? Just because lockouts are only a week, the principle doesn't change.

I'm not for everyone rolling on every loot, but I believe that only the people who will be wearing an item should be rolling for it. That's where fairness comes into play.

What if in the above scenario, the 2 clothies in equal gear weren't doing the same DPS? What if the guilded one was significantly lower, was afk'ing mid-boss fights, breaking CC (not as important now I know, but still), maybe pulling aggro off tanks and dying or causing wipes consistently. He rolls 40 on the loot, the other player rolls 70. He asks his guildie, who has been a strong tank/healer/dps to roll on the item and the guildie rolls 80 and passes the loot to the player. Does he still deserve it then?

I've tried to give extreme examples to show you my stance, I'm naturally not a grey-area person, but I can appreciate people who are. To me, if it's wrong at the extremes, it's wrong closer together. Giving someone an unfair advantage at something, when it is clearly designed not to be the case (remember this feature only really recently came in, before then things were designed to be untradable), is wrong.

Officers' Quarters: More loot-rolling shenanigans {WoW}

Nov 2nd 2009 2:23PM @LilBanshee

"Player X gets a 16% chance of winning each item in hypothetical 1

Player X still gets a 16% chance of winning each item in hypothetical 2"

Your hypotheticals are wrong in principle to be comparing them. They are 2 different scenarios. The 2 you should be comparing at the same time are:

Hypothetical 1: of the 6 clothies, if 2 of them are overgeared and do not roll... 1/4 chance of winning for anyone

In the same group
Hypothetical 2: Of the 6 clothies, if 2 are overgeared but roll to give to their other guildie, guildie has a 3/6 chance of winning, over 1/6 for the other 3 members of the PuG.

Your first hypothetical is fine, if you need the gear and roll on it, then it's ok. I have no problem, you gearing up. If you give someone else extra chance on gear that I only have the chance once a week to get at, then that's dishonest.

The Queue: Cosmetics {WoW}

Aug 7th 2009 8:08PM Awesome :D

Thanks! :)

The Queue: Cosmetics {WoW}

Aug 7th 2009 7:29PM Question regarding the Zhevra mount. Is it possible to have 2 of them on the same account, on separate characters on separate servers, just be recruiting 2 friends?

The Queue: Wherein Alex renames himself Nostradamus {WoW}

Jul 14th 2009 2:30PM ^^


I lol'd IRL.

The Patches of Yesteryear: Patch 0.6 {WoW}

Jul 7th 2009 6:51PM Splitting stacks of inventory items while in flight no longer teleports you to your destination.

Damn... Wish they hadn't fixed that one ;)

Reader UI of the Week: Metzerott {WoW}

Jun 15th 2009 3:24PM Forte is short for ForteXorcist. The warlock mod showing the Soul Stone timer, amongst doing a lot of other things that Necrosis now sucks at doing.

Game Fuel pets for all. Sort of. {WoW}

May 19th 2009 2:26PM I have just creatively signed up, hopefully I'll get the email when the codes come out, and I can check for myself.