Sep 23rd 2011 11:52AM Kurtis, Nopun is referring to a recent change. If an item is a BoE, such as the Gurubashi Punisher or Knotted Handwraps they will become souldbound if you roll Need on them. This change was introduced to limit griefing.
Sep 20th 2011 3:04PM Everyone had the same chance to down the bosses. If they couldn't do it in time that is their problem. Maybe they should have worked harder on it.
Sep 8th 2011 3:22PM I'd expand on this a little.
Moving the boss so the dps (or I) can stand in nearby aoe heal zones.
Moving the boss so they get in range of aoe damage, walk over traps.
Moving the boss to avoid known pats.
Someone else mentioned already mentioned keeping an eye out for unexpected pats and fleeing mobs.
That being said, I love tanking. That may be a contributing factor to my opinion that it is the easiest role in the game. Though that doesn't meant I don't get a lot of performance anxiety in new instances.
Aug 29th 2011 10:12AM It's funny you mention saying 'bless you' when someone sneezes. I was thinking of that as an irrational pet peeve of mine after last weeks topic. I absolutely hate it when people say that when I sneeze. I hate the presumed history of the term, I hate the term itself. I hate the expectation that it be said. I actually find it offensive. However, I understand that it's really my problem, not other people's problem. They don't know how I feel about the term. I reluctantly say 'Gesundheit' when people sneeze, largely because generally I think social niceties are important, even if I think this particular one is stupid.
Aug 22nd 2011 9:25PM I brought up those circumstances as examples of the human condition. I hypothesize that such things are a result of our sociology. I'm simply suggesting that perhaps whether or not someone refers to other players by their class name in certain contexts isn't a very strong indicator of their character. Too much weight is put on too fragile of evidence.
Aug 22nd 2011 6:35PM I must say I find this rather baffling. I tank a lot of heroics, and the following all apply to me.
I greet everyone at the beginning.
I'm patient with people who are new to instances.
I pace my pulling to the group's capabilities.
I'm forgiving of mistakes.
I admit when I screw up.
I don't initiate vote-kicks or agree to them except in extreme circumstances.
I'm happy to do optional content if anyone needs them.
I'm respectful of people's time
I thank everyone at the end of a run.
I sometimes call people by their class name.
I'm a bit annoyed that the last trait apparently invalidates all of the others. I mean no disrespect by using class names. Assuming that I am when it happens is worse than the perceived sleight of being called by your class name. Shouldn't the context of what is said be the arbiter of the intent of the statement? When we're running a dungeon, we're a team. Referring to team members by their class name fits right in with my experience in both organized sports and the military of calling people by their rank or last name. It's certainly less intimate than calling people by their names, but I don't see how that level of intimacy is required by the dungeon finder.
Aug 17th 2011 3:16PM @chance
My point was that your experience with threat may not be representative of the whole. Paladins have pretty darn good threat as it is.
Obviously this change will have no effect on dual-tank scenarios, I was not stating or meaning to implying it would.
I see many more tanks (including myself) pleased with the change than those displeased with it. GC is right, threat isn't fun. Granted, we're not getting the whole solution now, just a band-aid, but have some patience.
Aug 17th 2011 5:58AM @chance So, you play a paladin and have little to no threat issues. /golfclap My paladin co-tank in t11 would absolutely destroy my threat without trying, while wearing worse gear.
To those complaining about having a threat boost. If maintaining threat on mobs was 'interesting' you are doing it wrong. It's only going to make a difference in heroics.
Jul 15th 2011 1:31PM Brooklyn, eh? I hope it's not Williamsburg.
Jun 22nd 2011 11:12AM I haven't been able to find this information anywhere. What's the progression order for bosses in the Firelands? I understand that some of them don't need to be done in a particular order, but I don't know which ones those are.