Mar 8th 2011 12:20PM "Though not sure why he decides it's a pirate ship..."
When in doubt, it's a pirate ship. It makes life much more exciting.
Mar 7th 2011 9:13AM That holiday Steam sale... so many games...
Still, I tend to fall back onto a regular set of them. When I'm looking to kill a couple of hours, I'll typically play WoW. When I want to kill 30 minutes to an hour, TF2 (my most played by far). When I'm looking for a couple minutes of distraction, I'll play internet pool on omgpop. If I want something different, BF:BC2 on my Windows partition.
Mar 6th 2011 11:32PM What I find interesting is the quote:
"This girl has done nothing, and will not be held accountable for what she might do, or fail to do, in the future."
"Might" do? Rather than "will" do? Given that the dragon (and, apparently, the dragonkin guards) can see the future (knowing who she will be) but use less-than-certain language, it seems that the future's not fixed and is, potentially, in flux. Whether that's normal or a product of the Infinite's interference is an interesting question...
Mar 6th 2011 11:25PM "Hello. Farewell. Hello. Farewell. Eternally connected, eternally embracing. Hello. Farewell."
The Bronze Dragonflight more than likely exist much like the Tralfamadorians in Slaughterhouse Five. (I hope I don't need a spoiler alert for a 40 year old book, which unfortunately I couldn't find on my shelf so I grabbed the quote from the movie) Much like the dragons, they can exist in all times simultaneously. They end up destroying the universe while testing a new power source; when asked by the protagonist why they just didn't stop the test, they responded that it has already happened, it will happen and it is happening. They can't simply "undo" their mistake, since the mistake is part of the timeline. From their POV, it has already happened. Everything they've ever done has already happened, even if we haven't perceived it.
To us, it seems as if they're actors, going through the motions of a pre-determined fate even when they know the result will be bad. To them, we're sort of like toddlers playing peek-a-boo along the fourth dimension.
I could go into a more in-depth discussion of time and free will in a deterministic universe (if our thought processes are the result of chemical reactions, and chemical reactions follow a specific set of immutable and predictable rules, then can we have free will or are all our decisions predetermined with the illusion of free will), but I think I've invoked enough brain-exploding concepts for one WoW Insider article.
Mar 6th 2011 10:35PM Just a few rapid thoughts on that, Thy:
(1) If that's true, then certainly Noz himself, being the Aspect of Time, wouldn't be the leader of the Infinites. If anything, his time-vision abilities should be greater than even Chromie's, meaning he would know this plan would and did fail.
(2) The obvious way around this loophole: the transformation into an Infinite separates the past from the future, either magically or by acting as a sort of "death". Chromie of the present is Dr. Jekyll, Chromie of the future is Mr. Hyde; thus, Chromie of the present isn't (yet) infected because she's a separate entity from Chromie of the future. If the infection were to spread backwards through time, though, this might explain Chromie's scatterbrained dialogue from Wyrmrest Temple, where she says she's having trouble keeping track of when she is.
(3) I really can't resist the urge of a well-meaning villain who was an ally and trying to do good things with the best of intentions, but ends up turning herself evil. Also, Chromie of the past unknowingly working against Chromie of the future? If you're going to have time travel, you might as well have awesome mind games.
Mar 6th 2011 9:07PM Personally, if I'm looking for a possible bronze dragon who will use time-bending powers to undo a tragedy, I'd look at the one who has been doing it since vanilla: Chronormu.
Yes, Chromie. The little gnome, investigating Scourge time-bending experiments in Andorhal, created a time pocket so she wouldn't interfere. However, while there, she significantly altered the timeline:
"I wish Joseph could again be with his daughter, but it cannot be so. His soul was twisted by the Scourge, and he became a monster. Oh, he is doomed!
But perhaps we can change his fate."
Chromie saved the soul of Joseph Redpath, the universe wasn't destroyed, a little girl got her dolly and everyone was happy. Now that one little change certainly won't transform her into a time-destroying madwoman, but it certainly could tempt her into trying again. After all, she's sent bands of adventurers back in time numerous times, making lots of little incidental changes that don't hurt. As you said, each one of those variations alters an infinite number of little threads in an infinite number of different ways. Each one slightly corrupts the timestream... but, in the end, we're all still good.
Eventually, Chromie of the future may decide that, if these clumsy, weak, lesser mortals can crash around time without huge effect, a dragon with her wisdom and power could certainly do the same. Perhaps there's something in her past (our future) that would require a such a drastic step. Perhaps to save one of the great Aspect from certain doom so he can aid the timeline/her/Azeroth, she should once again tamper with the time line, just a little bit. She creates a portal, sending Noz (and some others who get caught in his wake) back in time to gently ruffle the time line and see if that works. Then, when that fails, she becomes progressively more and more and more aggressive trying to save him, coming up with plans that (as you point out) first remove the New Horde and then the Old Horde. When that doesn't work, she tries to stop the Lich King, which, incidentally, would stop the original Redpath infestation that started this whole mess. After all, with control of time, she has an *infinite* number of ways to try and save Noz.
This, of course, leads to the grand irony of the timeline: Chromie (of the past) sends you to undo the work of Chromie (of the future). This would also explain why Noz, rather than the leader of the Infinites, was revealed. He's keeping the timeline, currently only slightly altered, from being completely corrupted. He's not doing this by direct intervention, but rather by keeping the secret of the timeline. If Chromie found out that she was the leader of the Infinites, she wouldn't do what she already did in the future, removing our experiences in the past, which strengthened us for the present. If the dragons who will become Infinites were killed in the present, preventing them from developing in the future, they wouldn't attack our past and force us to defend ourselves, altering our present in unexpected ways.
Meanwhile, Chromie (of the future) knows that showing up at the Bronze Dragonshire during WotLK will cause her to be revealed while Chromie (of the WotLK past) can't see the future either because it's being obfuscated by Noz or, as she says herself, she's simply in too many places at once to keep track of everything.
Well, that's my theory at least. Convoluted, but when there's time travel involved, everything's going to be a little convoluted.
Mar 2nd 2011 3:11PM @Sorcha - I'm actually a little sad it took me so long to remember about that guy. Still, better late than never, I suppose...
Mar 2nd 2011 12:43PM Same with the Rogue Black Drake, which you see a bunch of dwarves fighting when you take a flight between Stormwind and the Burning Steepes.
I remember when I first started playing that it was one of the most awesome things to watch. You'd just get a glimpse of an major fight going on between high level dwarves and a skull (well, level 50, but a skull at the time) dragon. I always wanted to jump off and help, even though I'd get one shotted. Ah, memories...
BRB, killing dragon.
Mar 2nd 2011 12:36PM Now he's 15, but yeah, Irdeen's a kid from Sweden.
Feb 22nd 2011 11:27PM Here's how I see it.
You need a spell on a reasonable cooldown that acts as a defensive cooldown. You've got a talent (Tree of Life) that gives additional behaviors of certain spells on a reasonable cooldown (3 minutes). You've got a spell (Thorns) that kind of sucks and would benefit from an additional behavior.
Have Tree of Life modify Thorns so that it reduces damage taken by blah percent and increases the damage done by thorns by blah percent. You get a cooldown along with a use for thorns that won't unbalance PvP as it's (a) resto specific and (b) tied to a reasonable cooldown.