Jul 15th 2010 6:59PM Thought you guys might be interested:
Also, if you use /tidyplates, and then expand the list (click on the "+" next to Tidy Plates), you'll see configuration options for the built-in themes. Neon/Tank (shortcut, /neontank) is pretty badass!
Apr 5th 2010 11:20PM Ahem...
Jul 29th 2009 4:49PM I don't care for the idea either. Rage is an interesting system. Like it or not, it's served warriors and feral druids quite well for a long time.
The two big quirks of rage: 1) Being a back-loaded resource, and 2) that higher gear can hurt its production. As a bear tank, it's like starting a chainsaw; It takes a little messing around, but once it's going, it'll cut down anything. Warriors can do very good DPS. As said many times, it's the gear requirement that makes a big difference. Rather than totally change how rage works, I'm betting that Blizzard will make changes to talents or glyphs, rather than force a complete re-learn of a class. And that would make me quite happy, because I'm very pleased with my warrior and druid, and I'm an old dog who doesn't want to learn new tricks!
Jul 29th 2009 8:17AM Part of it might be the speed of leveling; We get so much experience from quests and killing, when combined with reduced XP requirements for each level, we're never out of 'level appropriate' activities. Is that a bad thing? Probably not; Newer players need that gentle learning curve.
The quest content CAN be difficult, if you attempt to tackle it when you're a lower level. I do like the fact that I don't need to do every single quest in a zone; It's nice to be able to pick-and-choose the interesting quests, and leave the other ones alone.
Jul 27th 2009 10:50AM Sounds good to me! Even with the limitations of phasing, there's a ton of simple things that they could do with it, in order to add a greater sense of completion to the game; A reconstruction crew in a recaptured Gnomeragon, Old Blanchy getting her own barn... :-D
Jul 27th 2009 10:40AM It seems like Blizzard could create a device that allows you to travel "back in time" - via the meeting stone, or some NPC (Keepers of Time Factioned) - allowing you to revisit the dungeon as it was. It might work like this; After you complete the achievement for doing the dungeon, you enter the 'completed phase', and would be able to enter it to find different NPCs. If you choose to travel to the original experience, the NPC or meeting stone would port you inside to the old version.
For example, Gnomeragon would become populated by gnome workers and such. It might have a similar vibe as the Exodar. Mailboxes are already in the instance, and it shouldn't be too hard to implement Bank or Auction NPCs. Lack of Flight Paths are easily explained by the reconstruction. Perhaps there'd be one or two special vendors, with Gnome specific goods? Give the player a sense of time progression and completion.
This discussion brings up another question: Could our suggestions influence Blizzard? They certainly listen to the community, especially on class issues. However, it often seems like they shoot down ideas for content. Their reasons are generally clear, but occasionally it seems that a really simple and great idea gets dismissed. My theory is that they might like the idea, but feel compelled to add something more. In order to put their own spin on it, they end up creating a lot more work, which makes the idea infeasible. Of course, programmer-pride could also be causing the shoot-downs...
Jul 23rd 2009 4:55PM Actually, I think that it looks pretty good (even on the dwarves). Did you check out the high-res images? It evokes a commando-esque vibe, to me. Reminds me of the lace-up on G-suits.
Jul 23rd 2009 12:42PM Quite right, Goth;
On one end, people are getting burned out of content that they run too much. But, on the other, some people are exasperated because they feel like they can't get a group together. Finding a group for a heroic can be challenging, and there's nothing wrong with the content; It's still fun, but the rewards from raiding are far greater.
Tank: Would you rather have too much to do, or too little? I'm voting for the former. If my guild starts an Uld run early in the week without me, I end up just running heroics or old Naxx for the rest of the week, staring forlornly at my friend-list...
Jul 23rd 2009 12:26PM Good list, Spazmooze.. but you missed one:
#5: Because Heroics, Naxx, VoA, OS are actually fun! And better emblems will give people who feel that it's a waste of time a reason to go. The more people looking for groups, the better it is for everyone.