May 17th 2011 7:26PM @Skarn:
"True...except there wasn't a profit shortfall this quarter. They actually made MORE money, despite losing customers. Perhaps you refer to a future shortfall? That's sure possible."
That's one way to look at it. Another way to look at it:
Blizzard left somewhere in the neighborhood of $9M on the table for ONE month (600k players * $15/month). Whether you count that as a shortfall in profit or not is up to you, but they clearly didn't get as much money as they could have.
They need to address concerns and re-engage the people that left. I still don't see that happening.
Mar 24th 2011 11:05AM "Do you think Blizzard might ever implement a dual class system? Not like FFXI in which you have two classes at the same time, but a system where you can change between two different classes available for your particular race.
Probably not. Blizzard wants the decisions you make in World of Warcraft to matter, which is one of the reasons the talent system was pared down. Your class is one of the most important decisions you make for that particular character, so being able to change it on the fly is not something I would expect to happen. However, I would love a paid class swap feature, like the race change, so that I could swap two of my character's classes ..."
That's a two-way street.
As an example:
Rolling a paladin today is a completely different ball of wax than it was a year or three ago. I rolled my paladin in TBC when they were more or less gimped at dps, only just being considered viable tanks, and were generally assumed to be healers. I can't deny they've made a lot of great changes to the class, but that doesn't change the fact that my decision to roll that class was made at a different time when the mechanics/utility were completely different.
If the decision you make at the character/class selection screen is to "matter" then they should tread carefully when making sweeping changes that may affect my desire to play said class.
Mar 14th 2011 3:06PM Morpheus to Neo (The Matrix):
"You have to understand, most of these people are not ready to be unplugged. And many of them are so inured, so hopelessly dependent on the system, that they will fight to protect it."
I was reminded of this quote while reading your walls of text...
Mar 1st 2011 4:22PM My favorite class before Cataclysm was druid. I finished out Wrath with a Kingslayer title as one of my guild's two main progression tanks before burning out. I came back to the game to find erratic changes in bear tanking. I'd almost call it change for the sake of change (and no actual improvements). My resto off-spec was even worse. Change for the sake of making healing "fun" or "interesting".
Make no mistake. I enjoyed raiding with my bear/tree. I had some great times. Unlike a lot of the other players that seem "bitter" by the bad romance that Cataclysm has turned out to be, I'm just walking away quietly.
If Blizzard ever pulls their heads out and realizes that constant re-balancing and removing/adding/nerfing abilities is not "fun" they might win me back as a customer. Until then I'll be playing RIFT.
The game isn't fun anymore. It just isn't.
Mar 1st 2011 11:18AM I guess there's a bright side for all the bears out there. Blizz can't take something from us that we never had to start with.
Mar 1st 2011 11:10AM That word "punishing" sticks out in my mind. Maybe you're on to something.
Feb 24th 2011 3:59PM Reminds me of a guild named "UC Elevator Victims". Perhaps fix the bad design rather than poking fun at it?
Jan 28th 2011 5:37PM "I honestly don't see this doing anything. Paypal is merely a convienience for them."
I think PayPal is more than a convenience. It's a strong brand that people recognize.
I'd think twice before giving my card info over to a payment processor I don't trust. My impression of the transaction goes from being a legitimate e-commerce purchase (through PayPal) to handing greenbacks to a guy in a dark alley. Only, with your card info, there is a potential that you will be paying repeatedly down the road.
Jan 28th 2011 12:40PM You ever get the feeling that there used to be a bear tank on the dev team that left the company or maybe went into hibernation? You know -- the person that throws out ideas for new bear abilities in meetings where class/role discussions are held?
Bear tanking just seems gimped and awkward compared to other tanking classes. The toolbox is extremely limited (especially while leveling, but it doesn't improve much relative to other tanking classes as you get to end game either).
Clearly, at some point in the past, the devs were tanking with bears. The spec was fun and rewarding. Now it just feels uninspired. Do they recognize the issue? I don't read the forums, so I'm not sure.
I know there are people out there that like bears just the way they are, but I can't help but think something was lost in the transition from 3.x to 4.x
Jan 24th 2011 5:16PM For the same reason they're increasing the number of JPs for regular dungeons. They pay a lot of money for instance servers that aren't being used. If people don't queue for dungeons you make it easier or give them incentives. They did both.