Jul 31st 2009 5:01AM Without seeming like I'm trolling, the equivalent imagery in the western world would be a Cleveland Steamer on Christ on the Cross.
These items aren't being changed because people are 'scared'. Nobody is being harmed by respecting another country's laws in this regard, so your outrage is purely self-involved narcissistic rage.
Jul 31st 2009 2:47AM Why is respecting Chinese laws unfortunate?
Jul 27th 2009 6:50PM Agreed totally. There's absolutely no support for people who want to stop playing but are having trouble. The process of cancelling your account, deleting your characters, instituting 24-7 lockout hours and informing your online friends of your pending disappearance is far too many steps for most people to take without changing their minds.
Likewise people who don't play do not understand how hard it is for WoW players to not continue playing.
There needs to be a tool for WoW players to force themselves to stop playing for a set amount of time. Something like a big red button on the account management page that freezes your account and gametime for a month. It should be irrevokable by any means once clicked.
Jul 27th 2009 6:46PM Is TV worse than WoW?
I like to think that WoW promotes some social interaction and its gameplay fosters good memory habits, teamwork, etc. Unfortunately once these skills arrive, you have nothing of value left to garner from playing WoW. Then your simplified and cliche social interactions form the basis for social dependance making it much, much harder to put down than TV.
If we're talking about WoW addiction being damaging, let's look at what actually happens: relationships end over it, false and shallow relationships form to replace the one they lost, all of a player's close friends slowly become words on a screen, your only social interaction is festered with the kind of behaviour the internet is famous for, etc.
"Getting out" and "having friends" is all too easy to trade in for some cheap thrills and the ease of not having to go anywhere to get your social substitute. It's just not as real and for most people doesn't really hold much benefit in the long run. Sure, there's lots of evidence that people who wouldn't socialise normally can blossom online, but do most people really want to take a step back and use an unnecessary crutch?
We need to start thinking of MMOs as a vehicle for codependant behaviour. They're the mental equivalent of losing the use of your legs through inaction.
Jul 27th 2009 6:35PM The social cost of being addicted to WoW isn't quite as bad as the other things you mentioned, but it is there. Fortunately WoW addiction's physical toll is mostly non-existant. So you put on a few pounds and your kids learn about self reliance a bit earlier than other kids.
The thing most WoW players don't want to face is the fact that if they are addicted to WoW, any play at all is too much. The cost of addiction isn't just in the time they actually play it, it's the time they spend thinking about it, obsessing over it and preparing for it when they're not playing it.
If you have an inkling that your WoW playing habits are unhealthy, stop trying to justify it and just stop playing. Permanently.
Jul 22nd 2009 2:30AM Since this is on WoW.com, maybe you can calm down.
Jul 22nd 2009 2:29AM It's about time we were able to talk about what the Cataclysm trademark was for. It was positively hair-pulling not being able to mention it was a movie, not the expansion.
Jul 21st 2009 7:12PM @Everyone: Pandaren were an Alliance hero class in Warcraft 3's later expansions. It would be entirely unusual for them to join the Horde in any way. It'd be like Alliance getting Thrall as a playable race.
Jul 12th 2009 8:23PM That's at odds with what you agreed to in order to install and play Lich King.
Regular authentication will be gone soon enough and your account will be deactivated pending your claiming it. So good luck with that rebel attitude.
Jul 12th 2009 8:14PM "What nobody seems to realise is if there were an even distribution of the populations of all servers,"
* represented on one server.