Dec 20th 2009 2:17AM I use the BS and Leatherworking combo and find I dont lose out much. In fact with the wrist enchants from LW I can choose to add resists which are not available to any other class. I also like the fact that I save a lot on gear enhant costs for myself from lw in leg enchants for the multiple specs I use (Paladin).
Also I find the article limited in that it doesnt consider other options, eg eng has an imba armour wrist enchant.....boots speed bonus and cant rem what is on cloak.
Jul 16th 2009 11:16PM As much replying to the original topic as the quote.....but anyway doing high dps at the paladin tank on emalon adds is simply irresponsible and stupid, very stupid.
The major add is nuked fast anyway so dps the tank does on it doesnt make any difference, as the paladin tank of my guilds regular voa run, I can kill extra adds just from my full aoe and full on dps by halfway through or earlier, which would force me to have to pick up an extra 3/4 new adds through the encounter risking them being loose at a bad time. If you know some paladin tank who does that they are dps meter whores and better not grouped with.
All the normal aggro goes on the main boss, so a good tank will push quick aoe to have a nice threat lead and then single dps on the new add each time to put another threat lead on, and otherwise just keep up the defensive abilities.
Jul 11th 2009 12:38PM Geez wyred, never heard of a jokey comment?
Jul 11th 2009 2:03AM YAY jousting.......so all my practice before this is of use to me in an instance now and I get to laugh at all the people who didnt bother learning how until of course I start suffering with my repair bill. Tutoring lessons anyone? 50g a pop. Expect the tournament daily grounds to get busy again for a burst soon as patch hits like when it first started in order to get practice for this.
Will be a great source of shards for overgeared groups from the sounds of it.
Jul 2nd 2009 11:02PM I rolled a BE. You dont like them, your choice, you feel like putting them down for fun, your choice, I wanted to play Paladin with my RL friends who played horde.......no choice.
If they were alliance I'd have a few choices. From the start I wanted to play tank and still do, so the magic resistance racial is fine for me but tbh would have rolled tauren if the choice had been there for the hp.
The people who say you picked your choice when you started and should stick with are in a world of their own.
When people in vanilla started the game there were no shamans on alliance or paladins on horde. There were no drenai for their hit racial (which is still a faction raid imbalance, should have been tacked onto dk's or something so both sides were even).
And when people started playing no-one even the original hardcores would have known which races were ideal just from the text saying what the racials were until they knew the game properly from playing and that still applies to anyone starting now, without advice from experts who probably wont even talk to them till they reach max level how are they to know which is the best race to pick. They can guess but they arent necessarily going to be right. And not everyone has the time to spare to reroll, level and rep grind from the start to endgame.
Jun 23rd 2009 11:03PM As a pally tank two things, firstly the two set is utterly a waste of time.......we barely use that skill only in very specific situations and even then mostly after our other low cooldown taunt. I'd maybe use that once in a full raid run if that and that would be situational and a cooldown change would be of no use.
Secondly as said by StrCmdMan, that 4 set ability is usually a 2 min skill with talents accounted for, unless they change forbearance then it actually gives no benefit whatsoever.
So two completely, insanely, utterly useless bonuses unless changes come in in meantime.
May 17th 2009 10:59PM I can sympathise with your situation somewhat, but I found it easier to fit in in a very similar situation through my own personality style fitting the guild and the guild being a little less serious (while still proper raiders). Fitting socially is a big factor, make sure you enjoy the company of these people.
Main things I would say is that in any guild like you describe you can be sure if you are on often enough there will be groups willing to do Heroics for achievements/gearing alts, similar with 10 mans and 25 mans probably less often, but occationally with alts. Many will go back to these for offspec gear as I am currently doing atm as a player who came late into more progressed guilds myself.
If you are as willing to learn as suggested, I can't see them having much trouble, stay humble, don't take a slot for granted, and take the gear and experience as you go. A progressive guild like this will always be better IF you enjoy doing raid like that. The big issue should be whether their goals are the same as yours. They definately shouldnt hold you back as a guild like this is a great resource for gear and skill progression.
As for PUG's, do it if you want but learn more from the mistakes made, learn how to do well when the dps and healing isnt up to the standard, forcing the tactics and positioning to be more spot on than when you have dps and healing to spare. I feel the main thing is to learn from them all you can.
They will be a good resource for badges and gear though, and being geared well enough does matter in term of feeling comfortable in the company of a guild of well geared people.
If in the end they are too serious for you, you dont enjoy rainding, or dont find time to do earlier raids/heroics then maybe I'd consider looking for something else, but I think sticking with things for a while longer would be the best option.