May 1st 2011 5:17PM I'd rather have a 10 minute queue for a 40 minute run than a half hour queue for a half hour run. I'd much rather be playing the game than waiting to play it...
Though I haven't seen the numbers yet.
I'd say it's very unlikely that dps will get a call to arms given that every class has access to a dps spec and thus those enticed to run instances would just requeue as dps.
That said I could imagine it happening at very off-peak times when there's hardly anyone on and dps just aren't queueing due to hour long waits and tanks and healers are a little more optimistic.
Apr 29th 2011 5:45PM I have serious issue with this response on several fronts. The first of which is very easy to convey: "time is money, friend" (As Basil points out often in his column). Even the way we choose to spend our time on leisure activities can be quantified monetarily and saving a few g at the expense of several hours is a huge opportunity cost. In other words, if you had dedicated those countless hours helping out with the guild to farming gold instead and then selling it illegally you would probably have in excess of $100.
The second is that humans have an innate tendency towards retribution. It is an evolutionary stable system and the one that humans have happened to adopt as a majority. The individual rules and morality don't matter as much as that when someone does something that detracts from the general welfare of the people, we feel they should be punished. There are scales of this too: those afflicted with a "Just World" or "Strict Father" outlook are inclined to believe that someone living in poverty is lazy, or that someone who got into a road accident was inattentive, or that a country afflicted by a natural disaster had an unusual preponderance of homosexuals... While the bleeding hearts campaign for nuclear disarmament, spending more money on preventing the causes of crime and animal rights or whatnot. The overall phenomenon of attributing blame can be seen in the personification of technology when it goes wrong: yelling "stupid computer" or "($*%ing Blizz!" doesn't help much but it does make us feel better. Then of course there are the despots who punish the slightest perceived insult and the psychopaths who contravene the system entirely... At any rate, there's some psychic dissonance felt whenever a bad deed goes unpunished.
But luckily, I recall reading on WoW Insider that Blizzard has taken steps to reimburse guild banks in the event of ninjaing before. If anyone could find the link to the article you could use it as a precedent for Blizz and go straight to the court of appeals... Or something.
One thing they've pointed out at great pains in the latest Meet the Devs is that they wont punish abuses by the guild masters. I think a system of checks and balances revolving around the officer core would neatly illustrate the superiority of a democratic system. That way important decisions like gdisbands would have to be ratified by a large percentage of currently active officers. Guilds could choose to opt into such systems so it wouldn't cause complications for alt guilds but if you were joining a leveling guild you'd feel more secure in one that made democratic decisions. Our guild doesn't have anything formal like that but we tend towards it with decisions such as transferring guild leadership.
Apr 28th 2011 12:07PM Swift brown ram (normal brown ram was my first ever mount) and swift green gryphon (first fast flying mount).
Apr 25th 2011 11:02AM I'm glad they don't force you to do them again. Camping eggs was torture, having more competition would just be a pain.
Apr 23rd 2011 2:22PM Nothing about the new achievements?
Apr 21st 2011 7:47PM I've also seen healers be incredibly successful when capping nodes, using CC (get PvP hit capped!) and sometimes mana burning or even dpsing at appropriate moments.