Oct 28th 2011 12:34AM I like the idea of it being a little more risky but...
I remember the - not being able to get anything done scenarios because higher level hung around killing you - kind of ruined the experience.
Sep 5th 2011 7:55PM Strange that I was talking about the Worgen experience last night.
It is a great starting area and my wife (who plays sometimes) really enjoyed the whole history element BUT...
then it goes away....it just becomes part of the same story as everyone else.
I know it adds complexity but why can't we develop stories along the way that involve the race itself. More history on the Worgen, race specific quest lines during ALL zone levels....
Aug 25th 2011 6:48PM I started a new Worgen Warrior Prot with Cataclysm so I could 'learn' to tank. My main has been a max level warrior Arms/Fury since the start. At many points I have 'dual' specced to do tanking only to give up due to the attitude of others.
Many of the classes in WoW require little skill to play to an above average level (to play at your best they do!) but Tanking requires a different level of skill to perform at even an average level.
Maybe enhance the Dungeon/Raid system so that for harder level dungeons there is a system check that says 'sorry you haven't done enough' x dungeons at the 5 man normal level yet..don't even think about offering to tank heroic!
Jun 7th 2010 11:23PM For the auctioneer professional this tool really isn't much use. For the adhoc Auctioneer it might be useful but then only as a free app.
Anyone who is making money from the AH uses third party APPs. I don't see me posting 500 auctions using this app, not to mention that I require the ones I Sell to be recorded for future sales.
ONE thing I really like - I could post things straight from my bank without the need to run between AH and said bank! Allow this in game and it would be great, in fact allow me access to my bank from an ATM or a 'in game mobile' and it would be great.
Mar 15th 2010 8:33PM I have most of the crafting trades at 450 on my chars but i rarely make anything for either myself or for sale.
Sadly I keep an offline spreadsheet of ingredients and items, most of the time I decide to sell the mats and buy an item for 20% or even 30% of the revenue I make. Sadly this is where I think crafting has gone wrong.
Feb 2nd 2010 4:32PM I'm an AH junkie to the point where I have 5 DKs across all PVE Oceanic realms who just play the AH, and I only PLAY my toons on one server.
Not sure if this feature is a global requirement really, more focused on a small selection of players.
I would prefer an IM to Game chat system to be included, something that gives me a chance to talk with my guildies from outside the game.
Jan 15th 2010 4:58PM I gave up selling the actual end product a long time ago.
In most cases you can get more gold for selling the components than you can the actual item.
If you are serious about making gold than make sure you work out how best to make it.
Had a motorbike worth $15,000 in real life once. Some bugger stole it , broke it down. Police estimated the parts sold for around $40,000.
Nov 23rd 2009 4:22PM Darkshore to Exodar will never get a flightpath....remember very soon Darkshore might not exist at all.....seems a bit extreme just to stop Azeroth Airways offering cheap flights mind.
Nov 10th 2009 5:39PM if ur new to OC now then u don't have a chance at learning it. PUGged a few times and everytime its a speed run. No one wants to appear stupid for what is essentially a badge run. After a couple of failed runs a leader asked one member if they had read wiki - make me laugh - reading it is nothing like doing it.
Hardest part IMHO is related to the flying to different platforms and keeping track of everyone. Nerfs were not really needed but maybe a ' follow the leader' ability for when flying all over the place. Could even have it animated as a wing formation attack pattern!