Aug 23rd 2010 9:17PM All this new Cata hunter info is totally moot if they don't fix things that are already wrong with the class.
If pets still wind up with the 30% health bug when dismounting in Cata the whole expansion is a total joke.
Jul 22nd 2010 8:36PM This may be true for some fights, but definitely not on others.
As much as Blizz likes to trot around their 'bring the player not the class' mantra, there is no way in living hell that any guild is going to kill Heroic Lich King 25 without 2 Holy Paladins. And it's not just them. You're also gonna need at least one Disc Priest too, and 2 Hunters as well, oh, and don't forget your ret pallys and rogues for their stuns, and a DK with chilblains, and the type of tanks you happen to have makes a huge difference as well.
There's a reason less than 300 guilds have downed Heroic Lich King on 25 man, and it's not because the encounter is that terribly hard. It's because having the 10-12 REQUIRED classes show up on any given night of attempts is by far the hardest part of the encounter for any guild that doesn't keep multiple geared backups of those classes on hand.
Heroic LK is basically the uber-buffed attendance boss. Bring the class, or don't bother zoning in. This should be Blizz's new motto.
Jul 13th 2010 7:27PM Started out as a great article, but he lost me at "I'm also very proud to sport a 6k GearScore while almost never running an ICC-25."
Not only does he use Gearscore, but he's proud of it. Uber-fail.
Jul 1st 2010 12:31PM http://wow.zuggaming.com/2010/06/11/hunter-cataclysm-class-talent-changes/
"Camouflage is *not* stealth. Your enemies will never wonder where you are. We’re trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It’s protection from ranged attacks and it gives you some combat bonuses, but it’s not like Shadowmeld or rogue / druid stealth where players can’t find you.
The idea with it is that Hunters are only vulnerable to melee attacks or ranged AEs while they are in the obscured state. If you target a camo hunter or a rogue using Smoke Bomb, you will get an error message saying something like “Target obscured.” You can see them and target them, but can’t use your attacks. Imagine they are behind a pillar or something. You can try and get off an AE near them or you can move to melee.
As most of you know, we tried Camo once before, but because it was true stealth it was very hard to balance, plus it felt like we were just handing out the same cool abilities to every class instead of coming with unique mechanics. Hunters were so overwhelmingly excited about the basic idea that we wanted to try it again, but not as stealth."
Jul 1st 2010 12:04PM This is a horrible article. Were you super tired when you wrote it or something?
Need more editors in the process please, the number of errors in this article is saddening.
Jul 1st 2010 11:59AM Way to get wrong info right off the top.
Camouflage is NOT stealth. There's a blue post stating this very clearly. You can still be seen, you just have a neat-o effect on you.
May 20th 2010 6:09PM Well, as long as they don't make any other fight mechanics like Malleable Goo, then AVR won't be needed anyway. Goo behavior just a really cruddy encounter design, and thankfully someone made an add-on to get around the RNGhey of it, too bad the mechanic will stay but the add-on will be leaving, thankfully the ICC buff will probably be so big by the time they break AVR that you can brute force Heroic PP anyway.
Apr 26th 2010 3:07PM lolz at someone thinking Saurfang is harder in 10 man than 25.
Maybe if they made the size of the platform 50% smaller for 10 man raids it would be close to equal.
Apr 26th 2010 2:25PM Unless they start making 10 man raids significantly harder, this is a bad move. As someone who moved from a strict 10 man to a strict 25 man guild, 25 mans as currently attuned are significantly harder and thus deserver the high ilevel gear. If the only challenge left in running 25 mans is just 'can you get 25 people together" then what's the point? Sorry, but this is a bad move by Blizz, and putting 10 and 25's on the same lockout is even more idiotic.
Personally I think 10 and 25's NEED to have different level gear, because unless Blizz is going to do things like make encounter rooms smaller in 10 man versions so that 10 mans can feel the stress of trying to spread out vs. Saurfang or BQL, there is always going to be an advantage to doing the easier 10 man modes vs. the 25 mans. And if people can do easier modes and get the same loot, well, where's the motivation to keep playing? You take out the sense of guild/personal competition, and it's no longer a game, it's just a online hang-out spot.
Blizzard just keeps giving me reason to cancel before Cata hits. I think these announcements puts the nail in the proverbial coffin as it were.