Dec 30th 2009 4:53PM Technically, you are right. 2001-2010 is the first decade of the new millennium, since our current calendar began with year 1. 1-10, 11-20, 21-30. However, that's not how people refer to decades. We usually say "the eighties" or "the nineties" etc. So the next decade would have to be 2000-2009.
Jun 30th 2009 11:03AM This sums everything up quite nicely.
Jun 29th 2009 5:33PM Where the hell did the idea that it's hidden within another summonable bot come from? It doesn't say anything about that in the official announcement. It specifically says "The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day." So any one of the scenarios mentioned in these comments could be a possibility.
Jun 18th 2009 5:34PM Yeah, this is a bigger deal than all of those other things combined. Now I can hopefully get rid of that resource hog called QuestHelper. And hopefully the built in feature will dynamically show the actual location of mobs, instead of relying on coordinates reported by other players.
Jun 18th 2009 4:05PM Here's what's going to happen with twinks:
At first they will turn off their experience. Then, they will realize their queue times are absurdly long, and they can just keep their xp on and stay in regular queues by avoiding objectives like flag caps and killing flag carriers. So they'll still be in BGs with everyone else and they'll be even bigger dead weight than they already are when it comes to actually completing the objectives and winning the battlground.
Hopefully the completion of a BG, even if it's a loss, will award XP, otherwise that's what will happen.
Jun 17th 2009 3:07PM It wasn't a rant at all, but that's okay, I understand you are a troll. Anyway, it doesn't reduce my argument to "mush." Okay, so the tying of individual totem skills to elements has to stay, but the rest of what I said is still perfectly valid.
Jun 17th 2009 2:26PM Labeling them "Call of " will be confusing to people who don't read up on it. From the sound of it, all of them will serve the same function, just that you customize each one with different totems. But, naming it Call of Fire for instance, will make people think they need to load their fire totems into it, and the same with Call of Air, etc. I guess they are trying to keep the concept of the different elements intact, but at this point it's completely arbitrary. With the consolidation of all totem inventory items into a single "master totem," the only thing left to distinguish the different elements is the name of the actual totem skill, the icon, and the tooltip that says " Totem." In the case of the skill name and icon, even that is not obvious for some skills. As for the tooltip, does it even matter at this point what element a totem is? Is there any reason you should care that Cleansing Totem, for instance, is a Water Totem (other than flavor)?
I think they should just move away from the whole "every totem must be tied to an element" vision. Is there any reason lore-wise that it must be that way? It certainly doesn't work that way in real life totemism.
Hell, what they should do is give you a special "bag" type item in your inventory that can contain individual totems. Call them "totem poles". When you activate a pole it drops an actual totem pole composed of the totems contained within.
Jun 11th 2009 4:32PM The real point of these changes is to make more money. How? Well, when a new person signs up for this game, they aren't likely to buy all of the expansions outright. MAYBE BC if they are really set on making a space goat or metro elf, but especially not Wrath since it confers no bonus to new players. So, the faster they can get new people through the old content, the faster they will be purchasing the expansions. It's the same reason they came up with the RaF deal. The fact that it helps out alts is just a side effect.
tl;dr: This is to increase box sales.
Jun 7th 2009 1:29PM Where did you hear there are corpse runs? If you die, you rez at the place where you set your "hearthstone". You do have rez sickness and XP debt, but there is a "spirit healer" standing right in front of you that will remove both for a (small so far) fee. Also, items do not have durability. So basically, there are no corpse runs and the only thing death costs you is money.
Jun 4th 2009 8:58PM I don't really care about the aesthetics. If you like that look, that's fine. The point is these games are all style and no substance. There's nothing to do in these games but kill mobs over and over until you reach max level, at which point you either have to PvP or SOMETIMES they have "raids" that are so poorly designed that you'll rip your hair out trying to complete them. The lore is an afterthought at best and there are no quests other than fedex and kill x.
Not to mention, they are buggy and poorly localized.