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  • Revrant
  • Member Since Dec 23rd, 2005

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WoW Archivist: How each WoW expansion set the tone, part 2 {WoW}

Nov 15th 2011 8:28AM @Twill

"Twilight Highlands for the alliance was weird. You fly in on a rocket with an NPC in a badly written scripted event, then land in a town under attack. You fend yourself off, and eventually find yourself at a weird wedding and it gets tentacle-infested. End of quests."

Uhm, I disagree.

You rocket in with one of the funniest and most beloved characters of all time IN THE HISTORY OF EVERYTHING(may be an exaggeration) Fargo Freakin' Flintlocke, you fend off a Dragonmaw assault, you put down Goblin shredders, you reunite with the Wildhammer in the area, meet a certain awesome someone, "rescue" three epic brothers through a series of awesome quests and then the three of you have a grand battle against another certain someone and THEN it all ends in a weird wedding where the one guy was actually evil!

The Horde one, on the other hand, starts off AMAZING and then falls flat after the initial opening, it was amazing enough that I forgive it.

The latter half of Twilight Highlands is where I think we can all agree the "meh" starts.

Survey reveals player wealth disparity {WoW}

Nov 12th 2011 2:07AM I've never been good at it in WoW, because it means you don't get to play the game much, I know someone with 70,000+ gold and they're just auction house junkies.

I'd rather just buy what I can afford, work for the expensive things, and enjoy the rest of the game.

Around Azeroth: The law of the sea {WoW}

Nov 11th 2011 2:32AM Alas, the sea takes many, they are Lost Souls~

Around Azeroth: The law of the sea {WoW}

Nov 10th 2011 10:55AM Vashj'ir is one of the best zones this expansion, hands down, in my opinion.

The primary issue is that after, you know, seven or so years of making water questing one of the worst, most excruciating experiences in all of MMO-dom, the moment you drop players in water they can think only one thing until they touch dry land.


You leave Vashj'ir and the only thing you remember is hatred! You go back again and things seem different, this is actually kind of neat.

Third time and you break the curse forever! :3

Breakfast Topic: Choose your own adventure {WoW}

Nov 10th 2011 8:21AM "What if the Oracles showed up and played a song on their instruments to paralyze the Lich King for a short time?"

Okay, sure, that's an idea, but let's you know, go down another path...

And we're going, and we're leaving, and we take a deep breath, and we exhale.


That was mostly for me!

Now as for what could have been done in the vein of permanent story decisions given to the player in the form of forks, I'm not sure how you'd handle it on a server-wide scale, but here's an idea. The idea of two distinct factions with their own stories affecting outcomes elsewhere is nifty, let's just Do It Overpowered and assume players en masse on both sides going one way or the other affected the entire story by way of that section being told.

I'll imagine how the story could be shaped by way of the Frenzyheart, assume for a moment this momentous, if localized, story shift started in Borean Tundra. The players on both sides reach a point where the Frenzyheart are chosen, this opens up the rest of the zone to the expansion of their storyline as it is intertwined with the factions. The Frenzyheart afford players faction status, fun-oriented dailies, rewards, the usual stuff, but more impressively with the help of improved phasing you get to press forward the story of the zone and see it change as you reach pivotal moments therein.

We've already seen just how extensive phasing can be, and impressive, thanks to Cataclysm, so there's no more technical failings to worry about, I think. After choosing this faction and seeing its unique story unfold through the entire zone perhaps the next zone would feature two more factions with their own stories. Dragonblight for instance might feature the Nerubians who seek to push back against the squatters in Azjol-Nerub(Doorward questing area unlocked, hot) and a segment of the Scarlet Crusade that recognizes they are utterly lost in their cause and wish to find their way(Scarlet Redemption!) again. Your choice here would be more important and the story would be even more rewarding, faction stuff included, all of this mounting to the inevitable end of the expansion.

You ask yourself "Well, sure, but what if I want to do the other storyline!" and therein lies the problem, it's that old "Half the content isn't accessible" problem, I'd bet money the developers hate thinking the Horde or Alliance storylines are inaccessible to so many. Further dividing that story would probably hurt it, so perhaps you could go all Nozdormu on that mother and let players "peek" into the alternate timeline for some kind of advancement with the flights or something.

How crazy is all of that! I think that's an Overpowered approach, so whaddya think?

Class Balance Q&A: Death Knight {WoW}

Nov 10th 2011 2:49AM "This is already live. Didn't you notice the eyeliner on Cryptgobbler last night?"

I didn't want to say anything for fear h...she, might be embarrassed.

PvP Season 10 ending as soon as next Tuesday {WoW}

Nov 10th 2011 12:52AM Ah, I had only seen the DK Season 11, that's not bad.

Of course, now that I know I can transmog it to Shredder...



PvP Season 10 ending as soon as next Tuesday {WoW}

Nov 9th 2011 12:24PM Ah well, at least my Hunter got to look like Shredder for a while.

WoW Moviewatch: How to Not be Bored in WoW {WoW}

Nov 9th 2011 12:17PM -about hurr

WoW Moviewatch: How to Not be Bored in WoW {WoW}

Nov 9th 2011 12:16PM That made me feel weird, it's as if an infomercial had soothing music, I need a comparison point.

Ben Stein discussing about economic policy while Nirvana plays in the background.

*clap clap*