Dec 6th 2010 9:57AM I agree. What made the zombie event great was that it was player-driven. We didn't have to rely on quests because we made our own stories. Not only that, but it felt like a zombie apocalypse should feel. They could be anywhere, at any time, in any size group, and your brains could be the next on the dinner table. It was a true WORLD event. There was a break from the daily grind. The people complaining about it disrupting their daily routine were just party poopers. They're zombies. Of course they're going to mess up your day.
And as for the stories we're left with, I'd have to say that the zombie invasion was THE most fun I've ever had in WoW. I play on RP servers, so nearly everybody went with the flow. We had normal citizens panicking in the streets, with our brave adventurers directing them to safe havens. We had checkpoints with paladins curing anyone who had been diseased, and people who had never even met each other before forming armies to hold off the zombies. And of course, there were those forming armies of zombies so they could strike at the major cities en masse. My best memory is definitely the siege at the Stormwind Cathedral. There were checkpoints at all three entrances, with adventurers/guards/soldiers behind them. Somewhere between 50 and 100 people were gathered in the center or on the Cathedral steps in case the zombies managed to sneak through. Low level alts and helpless civilians hid in the catacombs where it was safe. When the zombies got through (which was planned, anyway), we all rushed out to fight them. They pushed us into the building, but we held them off. At the end of it, the Cathedral was paved in skeletons and half of us were infected, but we were victorious.
The Cataclysm event was more or less "Smack it 'til it's dead, then get on with your lives." The quests were interesting, but it would have been nice to see a little more chaos. This was supposed to be about the world coming to an end, yet you could avoid with very little effort. For such a world-changing (pun intended) expansion, I had expected a very chaotic and world-affecting event, and I was very disappointed.
Dec 6th 2010 9:17AM Ooh, Deathwing mouse. I want.
Dec 5th 2010 12:58PM I never intended to run a guild, but I am an officer and thanks to some tricky (though not at all bad) new changes, another officer and I are going to be running things for the time being. The leaders and other officers are still around on our website, but most of them no longer play WoW, so while they can offer advice, the two of us are pretty much on our own as far as managing things goes.
I really hope I have what it takes.
Nov 23rd 2010 11:38AM Pfft. Who needs Christmas when you've got an apocalypse?
*Sets out giant cookies and waits for Deathwing by the fireplace*
Nov 23rd 2010 10:15AM Patch day impatience. I has it. :(
Can it be 11 PST now?
Oct 23rd 2010 11:32AM Moon Guard isn't THAT bad. Just avoid Goldshire like the plague.
Because any native Moon Guardian knows that if you go anywhere near that place, the plague is the least of your worries. o.o
Oct 20th 2010 11:28AM As far as I understand, it's a new limitation. I have the same problem. I'm used to running my graphics on Ultra, but since 4.0.1, I've had that same red bar preventing me from getting anywhere past Low. I'm not even allowed to see the spiffy new water graphics. :(
It really makes me mad. It would be one thing if they just gave us the recommended settings as defaults and let us play around from there, but to ban us from even trying anything else is just lame.
Oct 20th 2010 11:15AM The devilsaurs in Un'Goro. They killed me so many times while I was leveling there that when I finally hit lvl 60, I couldn't resist hunting them all down and stomping them into oblivion.
Revenge is sweet. >:D
Oct 18th 2010 8:57AM Moon Guard has an awesome Dwarven guild. The Mountain Guard. I've had lots of good experience with them, and they even share the building that my guild uses for its headquarters.
Jul 8th 2010 6:55PM Oh neat. Thanks!