Feb 22nd 2011 12:46PM So is the event truly over or, like with past events, is blizzard going to show their lack of understanding of time? Normally the calendar shows that a given event ends at 0200 on said day, this time being 0200 on Tuesday. 0200 on Tuesday has occurred already (2 hours after the most recent midnight), yet Blizzard tends to interpret this as "2 o'clock Tues night." So, is it over or is it not?"
Oct 12th 2010 8:59AM me me
Oct 5th 2010 2:40PM I too look to this change with a mixture of glee and fear. There is sooo much cynicism in wow these days about running instances. No one likes a tank who marks and almost no one /assists the tank. It's either (1) aoe everything down and tank you better hold it all OR (2) everyone pick a target and go apeshit on it...and tank you better hold it all! I look forward to the return of 5m groups working together to accomplish a task rather than 5 people just rushing blindly and silently thru to get their daily serving of frost emblems. But at the same time I cringe because I know we will spend at least the first week in a debate of the adapters vs those who refuse to change.
Sep 21st 2010 2:04PM @Marki: Yes I remember commenting soon after DFS released that this will create a generation of wow players who don't know where any of the dungeons are located, or have ever experienced the agony (or glee) of summoning stone gankfests. Anyway...um...what was this article about again?
Sep 21st 2010 1:09PM @Fish: Haha let's start a revolution up in here!
What about "melee?" It's not pronounced "muh-LEE" or "MEE-lee." It's "MAY-lay." (not gonna look up dictionary phonics)
What about "your" vs "you're" or "there" vs "their" vs "they're" ... "our" vs "are"
I could go on but, point is, trade drives me crazy! And YES, I'm grammar police!
Ever notice people (in trade) always jump to the defense of the person being corrected? So it's wrong to speak correctly and better to speak incorrectly?
Sep 21st 2010 12:40PM I do love Brewfest! But has anyone noticed Blizzard keeps making changes to the game that decrease our need to communicate with one another. I mean the dungeon finder is great for effortless running of instances. But that meant no more posting "LFM heroics. Need healer." And now, special event bosses have been added to the DFS? So as of this year, no more "LFM Brewfest boss. Must have summon!" I'm sorry but did Blizz receive mass complaints that the game was too social and required too much player interaction?
I do recognise the benefits of this, but I'm also concerned about the trend towards less and less player interaction or need for communication.
Sep 7th 2010 1:58PM @roellish: Your post really hit home for me. I too remember those first toon moments. My first was a night elf hunter. While today I find the night elf starter zone to be too spread out and boring, back then it was a wide world filled with mystery and awe inspiring scenery. I had no idea what I was doing though and couldn't for the life of me figure it out. So I deleted the hunter and went horde, this time a tauren druid. And like you I was mesmerized by the scenery. Here's my true noob moment though..one that should be recorded in the record books of noobery. I kept noticing other playing kneeling at the corpse of their kills. As a rather spiritual person and, guided by the obvious spiritualism of the tauren, and being a newb to MMORPGs in general, I assumed this was some sort of expected show of reverence to the animal that gave its life so that you might prosper. (Yes, I loved Avatar) So I faithfully knelt at the bodies of every kill. No, I didn't shift-right-click the body; I did /kneel. Maybe 2-3 days in, my stepson said to me, "Um, you know how you said you're supposed to kneel? Yea you're actually supposed to LOOT THE BODY!!!" /SIGH /WRIST
So anyway, yea go ahead and laugh it up. My fear now is that I will never again be a noob. When wrath hit, my goal was not to explore the vast new land and see what it had in store for me. My goal was to get my then 3 70s to 80 ASAP. Of course, wrath didn't include the vast changes we expect for cata. New races, changed lower zones, flying in Azeroth, underwater cities, new mounts...all of this may change my perspective. But what's front and center in my mind right now is the idea of getting my main to 85 ASAP so our guild can begin experiencing new raid instances, then start leveling the 5 other 80s. And since I never became a lore-monger and don't really care about achievements that offer no tangible reward (mount/pet/title), I won't be exploring much more than necessary to just get thru it. Even when I create a goblin/worgen-which I will-my goal will be just to level it up quickly. This is the sad realisation of a player who just doesn't care about the small stuff.
Sep 1st 2010 9:36AM I think they drop incompletely explained bombshells like this in order to provoke the type of speculation and discussion we're doing now. Also, it often causes people who may not have thought about such zones to suddenly start doing them like mad. Remember the mad rush into ZA for the warbear once they announced it would be going away? And people mashing through the Champion of Naaru quest line once it was announced that would go away?
Aug 31st 2010 11:19AM Yea it's a little annoying at times. But this happens before every expansion or major patch. People start reading up on the changes and making comments in trade about how they are upset or "can't wait." Then they start listing the changes, as if others can't just go read them. This is a mild annoyance but what grinds my gears the most is people saying certain things (like shadowmourne) aren't worth the effort because they "will be replaced by cata greens." With that attitude we may as well just all stop doing anything at this point because it will all change in the future. NOT! Most of us play the game for some form of enjoyment, whether it be from upgrades, the momentary glory of an achievement, pets, mounts, etc. ALL upgrades will be replaced at some point and most things become irrelevant soon after you accomplish them. That doesn't mean you may as well not do them. Play and let play is my motto.
Mar 16th 2010 12:27PM The original question was ... "So how about it? Any instances you are afraid to run, hate running, or just hate PuGging?" so I will start by answering that. Like so many others mentioned here, it's HoS for me. It's just a snorefest for all involved. There have been groups where we even agreed to take turns tanking the waves of mobs on the Brann event (including the healer) just to make it more interesting.
Now onto the seemingly more controversial topic here in the comments: How to do HoR. I personally have no preference for corner vs hallway. Neither strategy is "stupid" and neither strategy is more suited for noobs or pros. What makes either work is simple communication and teamwork. I think that much of what we've lost in the evolution from classic to BC to wrath has been those two things. As most know, BC required much more communication and teamwork than wrath does--at least as far as heroics go. As opposed to the wrath scenario of just taking any 5 ppl and aoe-blasting through the place without even so much as speaking to one another, many BC heroics required certain dps classes and some of the instances were a pain for certain tanking and healing classes. I find HoR refreshing because not since BC's Magister's Terrace has there been a dungeon where it was important to agree beforehand on a strategy, have everyone actually follow it during the execution, communicate mishaps and make necessary changes during the execution, etc. Also, some classes find this place easier to tank/heal than others. I love healing this on my disc priest and druid because I love the challenge it brings. However, I've heard (and witnessed) than even highly geared paladins find it hard to heal. The same goes for druid tanks. (Bring on the arguments to the contrary but just remember I'm just stating MY observations.) But in any case, with a little willingness to strategise and work together, any group can do hHoR with little to no problem.