Sep 1st 2009 9:23AM Twin Emperors bar none. If the warlocks didn't time the transitions right, or a dps pulled agro, this meant that the whole encounter was basically void and had to be started from square zero. I hate how far apart you had to keep them in order to make sure they weren't healing each other to full health, or the giant exploding bugs. Lets not forget their aoe effects either.
Jul 6th 2009 7:44PM Why did Blizzard remove Naxx40? It would be awesome if they could bring it back in 3.2 for those classic raiding guilds.
Jun 3rd 2009 9:09AM I'd like the feature to be able to turn off experience gained from killing monsters at level 60 and 70, as to be able to do those obsolete raids in a good old fashioned manner. We have the option to buy the expansion correct? Why not have the option to not level up? I could see this as a potential hazard for twinks to stay at their level, but for 60 and 70 it would be nice. I also say only experience for monsters to be turned off simply because you don't want to screw yourself over by doing quests without realizing you didn't get any experience for them because you forgot to turn off that option.
Jun 3rd 2009 1:11AM AQ40 gates are closed and the gong is up on my server, check it out: