Mar 23rd 2010 2:34PM Why do we want Glyph of Healing Wave, that's a passive heal on the healer? The healer should be taking minimal damage as is and, if the healer is taking periodic damage, chances are it's an AoE and chain heal should be used to top off other players in the area.
I usually end up put on as raid heals, but find myself often helping out on tank heals.
My biggest concern is the Glyph of Riptide - does it increase the total amount healed by the HoT or just increases it's duration, allowing for a larger window to having a larger Chain Heal.
As well, I'm Glyph of Water Mastery and Glyph of Healing stream are very poor choices for glyphs for raiding. Water Mastery provides a static +MP5 increase and healing stream doesn't heal for much anyways. In T9, the static bonuses don't account for much.
If your having mana problems, you should be using Mana Spring totem instead, bypassing both Glyph of Healing Stream and Water Master.
Ideally, the best three Glyphs to have are Earth Shield, Chain heal, and Lesser Healing Wave. This puts you into a strong position of being able to switch from Raid to Tank and back to Tank heals mid fight.
Mar 23rd 2010 9:57AM You may want to do a Search on "Paladin"
Mar 17th 2010 1:10PM Here's a link to the artist who created the original song, to give him some credit.
Boom De Yada!
Feb 9th 2010 9:30AM Ooh. Always wanted to program some add-ons. :)
Jun 3rd 2009 10:31AM Just to comment on the haste comment about DK tanks
Haste has one good property - it lets us use Runic Strike more often, which is a key ability in holding on to threat during boss fights.
Of course, stack too much, and you'll be RP drained the whole fight, while giving the boss an increase in parry hastes.
I talented Imp. Icy Talons, so that's enough haste for me.