Sep 17th 2009 2:37PM I'm not sure I could comment on how many bugs I would expect from a video game of this size. In many ways it is partly an operating system as it hosts other programs in the form of lua scripts that are loaded, managed, pre-empted, evented to, and hosted much as Windows hosts executables.
I wouldn't be surprised to find that many of these bugs are within tools that most of us never see. The fact that "the 3D model viewer experiences an import error when merging meshes that have invalid terminators", for example, is probably an active bug that is being worked on by some developer but that in reality has no effect on the people playing the game.
I can't say if I think 180k is high or not. I have no control sample to measure against. I've worked on some pretty large codebases for Fortune 500 companies and can attest that bug rates in the thousands are not uncommon on non-operating-system projects, but WoW is such a new beast in terms of the software that it's hard to say.
Aug 19th 2009 8:10PM On my warlock I often forget about Curse of Tongues as three PvE casters tear me up with shadow bolts. I'm terrible for forgetting shadow ward too. I remember it in raids because it's often in my short notes for the encounters. I'm aware that the abilities are there and I know when and how to use them, but you're right that in PvE I tend to just go on autopilot and hit my standard rotation over and over instead of thinking about the fights.
Aug 19th 2009 3:54PM Thanks for posting this. Makes participating with the internet stream much easier to plan.
Jun 26th 2009 3:40PM I can only imagine the kind of hysteria that is taking place between legal departments right now. There will probably be suits and countersuits over lost profits for years to come on this one. I doubt in the long run that this will hurt WoW in China much more than the lack of a WOTLK release, but those sorts of numbers are so hard to even guess at.
The biggest problem I see for them is guilds breaking up. I've seen on several occasions that just a couple of weeks of finals exams or big projects at work in people's RL's can cause guilds to go off the rails. I can't imagine what multiple weeks of downtown would do.
Jun 16th 2009 9:09AM Lore is pretty important to me for a game I expect to stick with. Warcraft felt very lore rich to me at the outset and then seemed to dry up for a while. Pleased to see the return of some of that in WOTLK. Still wouldn't mind some more non-progression but interesting to explore places though. That was something that Oblivion had worked out pretty well.
Jun 3rd 2009 10:41PM I think for me I enjoyed the quests in Dragonblight and Sholozar Basin the most, partially because of the quest lore in DB, but also because of the beauty of the music in Sholozar. I love that relaxed, amazonian quality that it has. I loved Storm Peaks and Icecrown, but then who doesn't love endgame content.
Zul'Drak and Grizzly Hills are definitely the least memorable for me. ZD was boring, obfuscated, and after the Thrym quests just kinda boring. It started with such promise: ("Kicking Nass and Taking Manes"? anyone) and then with the quests for the forsaken in the ziggurat, but ever since I got on the daily patrol I completely lost interest; it became a grind.