Jun 4th 2010 6:46PM I know it is too high-lvl for him to farm, but selfloathius really needs the Disgusting Oozeling. It fits too perfectly.
May 3rd 2010 2:55PM When looking for someone to craft an expensive item, it can also help to find someone from a well-known, established guild on your server. Generally speaking, you are less likely to get your mats ninja'd from a member of a long-established guild, simply because the guild's reputation would have suffered if they had many people like that. It is far from a perfect system, but it still works fairly well.
Apr 26th 2010 12:38PM @jrizutko: No, as others have pointed out, it shows that 10's are easier to organize. Having done both, I know I prefer 25 mans, when we can get the people together. There is more going on, and getting a larger group of people to work together properly is more challenging.
I tend to doubt that our guild will try all that hard to organize 25s post cataclysm, simply because it will be simpler to just run 2-3 10's.
Apr 16th 2010 5:59PM I've played a resto druid as my main from Kara, on through Hyjal, BT, Sunwell, and now through Naxx, Ulduar, ToGC, and ICC. I've gone from rolling Lifebloom and maybe a rejuv/regrowth on 1-4 tanks and nothing else, to spamming Regrowth and little else, to a mix of all of my spells, and now to WG/rejuv spam.
In that time, and throughout those changes in mechanics, my position on the meters has varied greatly. In BC, it was a rare day that any druid topped the healing meters. We didn't heal people - we just provided a buffer for the other healers. There were those fights where we came out at or near the top, but usually, we were not number 1. As we moved into WotLK my position on the meters has trended upwards, and I do very often top them now.
Throughout all of this, I always had a raid spot. I didn't have one because I was topping the meters. I didn't have one because I was the token tree (we had several trees in guild). I didn't have a spot because our other healers sucked. I had a spot because despite where I may show up on Recount, when I am there, people die less.
When they announced the change of Tree of Life to a cooldown, I started considering not being resto any longer. I considered changing my main to another healing class. I still haven't decided, and won't until I see the changes in action.
I didn't feel that way because I won't top the meters. I didn't feel like that because I won't get a raid spot any more. I feel that way because I like being a tree. It is a pointless, inconsequential graphical change, and little else. But it is who I have come to identify my character with. I don't care if it is restrictive. It has come to symbolize the essence of the resto druid to me, and I will miss that.
Apr 9th 2010 9:39PM Yeah, I'm not one of those people given to threatening to quit or switch toons but I am seriously considering either one if this goes live.
It's not so much that I want to look like rotten broccoli all the time, but it's that one of our signature traits is being turned into a gimmick. Cooldowns for healers are a really, really bad idea. Just flat out bad. As someone else on the WoW forums pointed out, this basically turns ToL into an on-use trinket. You know, the kind most everyone avoids like the plague.
We have enough things to manage at any given point in time that having to decide on the fly if we need that burst of extra healing now or in 20 seconds, or if we need our spells to behave normally now or differently now is just going to screw everything up. It's not going to help us, it's going to go unused.
I truly hope they decide against the ToL change.
Apr 6th 2010 11:37AM Resurrection returns the person to life essentially the same as they were prior to death.
Necromancy's "resurrection" tends to return the person either as a flesh-eating zombie, or as a being without free-will. It also doesn't always include resurrection - sometimes it is harvesting the life-energy of a dead or dying being. That's kind of wrong because it usually means preventing their spirit from reaching the afterlife.
Nov 1st 2009 3:46PM While the event annoyed me at times, over all it was easily the most fun I have in the ~4 years I've played this game. I would just go about my business, not attempting to get infected, nor trying to stop existing zombies. If I did get infected, I went with it. I tried to build my zombie army and infect as many people (mostly guards and unimportant NPCs) as possible. When I finally died, I went back to whatever I was doing.
Oct 23rd 2009 5:24PM I don't have a huge problem with a PuG raid asking what my DPS is, depending on the raid. If it is a Naxx 10 run, it's a little silly, but if they are trying for, say ToGC, then it is an appropriate question.
Asking for the HPS of a healer though, is really dumb. As others have mentioned, a healer is rarely in a situation where they can actually output anywhere near their peak healing per second. My main is a resto druid. On an average fight, I output anywhere from 2.4k to 4k hps, which is largely dependent on the encounter and how much our dps decides to stand in the fire. On some fights though (I'm looking at you Twins and P3 Anub) I will put out more than 7.5k HPS, simply because the fight mechanics allow more of my healing to be effective.
Also stupid is asking for your gear score. First off, they vary wildly just depending on how you calculate it. I have looked on various sites around the web and my score ranges from ~2000 to ~5200 with the exact same gear. Second, I could be wearing some really, really nice Kitty gear, while resto specced. My gear score would be great, but my gear wouldn't have any of the stats I needed, and my effectiveness would be massively compromised. Also, higher ilvl gear is not always better. As a resto druid, one of the best trinkets for me is an ilvl213 drop from Sarth. Back in BC, the best idol for a resto druid, was a lvl 68 blue from regular Shadow Labs. I know it was still BiS when we downed Illidan, but I can't remember if there was an upgrade in Sunwell or not. Things like this make gear score irrelevant.