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Recent Comments:

Scattered Shots: Everything you need to know to top the charts in Dragon Soul {WoW}

Jan 20th 2012 9:04AM Neil,

I'm afraid I have to disagree with every point you make: As others have mentioned, if you fire two explosives back to back, you could clip one of your shots. It depends on your latency, but when I test it, for example, I clip 2/3 of the time when fire two back to back. The reason is that the second Explosive Shot lands just as the second DoT from the first is about to tick. If there isn't the slightest delay, then you're applying it when there's two ticks left, overwriting one of the ticks (since only one tick will be added to the new DoT application).

Thus my advice to add that extra 0.1 second on there, to make sure you don't lose a tick.

Most of your other points have to do with 4.3.2 changes, and I specifically said in the post that I'm taking the coming 4.3.2 changes into account in this guide.

Finally, I did in fact mention mastery for SV hunters who have the t13 bonus, under the reforging section. Once you have t13 you want to reforge in to mastery rather than haste -- but crit is still your first choice.

Scattered Shots: Everything you need to know to top the charts in Dragon Soul {WoW}

Jan 19th 2012 3:05PM Correct -- you are waiting 1.1 seconds before firing your 2nd Explosive. You are delaying it only 0.1 seconds.

I started saying 1.1 because when I said to wait a fraction of a second, many people didn't understand to wait after the GCD (in fact, many aren't aware of the GCD in the first place).

Scattered Shots: Everything you need to know to top the charts in Dragon Soul {WoW}

Jan 19th 2012 2:13PM If you fire ES back to back, it's possible to fire the second exactly one second after the first, which means (assuming stationary target and hunter) that you'll lose one tick as it lands just as it's supposed to tick. If you have any latency or human delay, that will create the fraction of a second pause.

However, when I test and fire back to back, I overwrite about 2/3 of the time.

Scattered Shots: Awesome patch 4.3.2 hunter changes and the bottom line {WoW}

Jan 12th 2012 2:31PM Well, technically Arcane Shot was originally included in Lock & Load from Wrath when it was possible to take Lock & Load but not have Explosive Shot. This holdover from last expansion should really have been purged at the start of Cataclysm, but never made it to the top of the list, I suppose, until now.

The state of DPS in early Dragon Soul, page 2 {WoW}

Dec 31st 2011 11:01AM Of course I'm playing hunters!

The state of DPS in early Dragon Soul, page 2 {WoW}

Dec 30th 2011 1:02PM Actually, right now the opposite is true -- the raid finder runs are all mixed in with 25n results, blowing up the representation of 25-man raids with alts and gear runs.

The state of DPS in early Dragon Soul, page 2 {WoW}

Dec 30th 2011 8:54AM I'm still playing, though far less on Frostheim these days, who mostly just does testing.

But even if I didn't play, it wouldn't detract from the value or validity of the data -- this is why we look at this kind of data in the first place: it gives us factual information that is not based on opinion or annecdotal experience.

Scattered Shots: Hunter predictions for a new year {WoW}

Dec 29th 2011 9:08PM No class has gone longer without a legendary than hunters. You can certainly make arguments about various specs -- though at that point I'll go a step further and point out that since I refuse to use bows, I have also never, ever had access to a legendary (sure, I could have trained bows and sucked it up, and so too could the ferals have sucked it up and respecced -- I mean, they had plenty of notice that the legendary was coming, as did I).

The state of DPS in early Dragon Soul, page 2 {WoW}

Dec 29th 2011 4:52PM At the time when I took the data, there were some specs with a total of 8 parses. They needed to be excluded.

However, it's true that Raidbots calls low sample size when a spec representation is crazy low compared to the others -- and I tend to agree with them. If you have 5,000 samples of spec A and 400 of spec B, you can be pretty sure your data from spec B is not going to be reliable -- it demonstrates a very strong bias that pretty much guarantees that no good players will be playing that spec, thus making the numbers not representative of that spec's capability.