Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • ixidane
  • Member Since Jun 5th, 2009

Are you ixidane? If So, Login Here.

BlogComments
WoW12 Comments

Recent Comments:

Deathwing attacked Stormwind on the PTR {WoW}

Oct 16th 2011 11:48AM I like how there's fire just floating in midair everywhere.

Blizzard responds to Guardian Cub controversy {WoW}

Oct 11th 2011 7:54PM The slope ruse was a....

DISTACTION

About the Bloggers: Anne Stickney {WoW}

Jul 6th 2011 1:06PM @ Shinae

Just watched it. Didn't see any mention.

D:

"Vengeance of the Void" leak is a fake {WoW}

Jul 4th 2011 12:42AM Deadwind Pass. 1-10 zone.

Honestly? If there weren't 8 dead giveaways before that, anyone who continued to believe this was real after reading this bit is a complete idiot.

Blizzard to patrol Moon Guard's Goldshire for harassment, erotic role playing {WoW}

Aug 4th 2010 2:43AM Is this needed?

When I visited there, there was a guy named Satan commanding his numerous minions to commit suicide in the fireplace of the inn (there were several of them, and they did so repeatedly while yelling about how they lived to serve Satan), about 300 people downstairs, 75% of which were naked and spamming emotes, 50% of which engaged in all sorts of strip club activities, an entire horde raid trying to pvp in an upstairs bedroom, and three women and a BEAR having a foursome in another. This was all just in the inn. It was more of the same outside.

They don't just need to police it. They need to police it in uch a way that when anyone steps out of line, the town is flagged to be permanently on fire like the Hallow's End event. Only the water buckets are full of gasoline and all players within the limits of the city are flagged as dousable. Players who are on fire will burn down into a pile of ashes and be unable to rez for three hours.

World of Warcraft Patch 3.3.5 Patch Notes {WoW}

Jun 22nd 2010 2:16PM Mysteriously absent from these patch notes are the Tol Barad style queues which were reported on several sites to be implemented in WG this patch. Looks like I get to have fun continuing to get steamrolled until next patch.

*sigh*

Encrypted Text: Stealth mechanics deep-dive {WoW}

Mar 10th 2010 1:43PM I would be too busy giggling at the name to actually hit the macro.

More server outages for Whirlwind and Emberstorm [Updated] {WoW}

Nov 24th 2009 5:11PM "Define the phrase "outside the reasonable control of Blizzard." Would redundancy contribute to the reduction of these outages? Absolutely. Is it within reasonable control? Absolutely."

Given that the servers themselves are maintained by other companies, no. Blizzard could have stipulations in the contract with those companies that they do x or y to keep things running, but ultimately it falls on those companies to keep things running smoothly.

Also, note that the battlegroups that are down are the only ones not maintained by AT&T.

WoW Moviewatch: Curse upon Stormwind {WoW}

Oct 7th 2009 12:55PM No, farmer.

You are the demons.

And then farmer was a zombie.

Researching virtual economies to learn about real ones {WoW}

Oct 6th 2009 2:16PM The first part of your comment I agree with. Players posting items below the mat costs either don't understand what they are doing, or they found a dirt cheap supplier who CODs them mats for far below AH prices (meaning that the supplier is the idiot, not the seller).

The second part, I don't agree with:

"And undercutting. Yes, I understand that undercutting your competition is an important part of business, but when you undercut someone, you don't undercut them by massive amounts, thereby driving down the value of your product. You undercut them by just enough that you can say, "Hey, look, we're cheaper!" But again, WoW players have no grasp on this. They go on the AH, see an item they want to sell up for 100G, and instead of putting it up for, say, 99G 99S or something, they go ahead and drop the price down to 90G. That's ten gold away from the value of your product! Why would you do that!?"

There are several reasons why you would deep undercut.

1. Items have no value. Value is defined by what people will pay for them. If there are 100 people who will buy item A at 100g, I'm willing to bet more of them would be willing to buy it at 90g. Those items sell faster, I make my money faster, and if there are enough people who would buy them at 90g (say 120 people as opposed to 100), I make more money than I would by selling them at 100g.

2. I need cash now for something and can't wait for that item to sell. I put up Cardinal Rubies on my server for 190g. That's the price I find that they sell every single time, regardless of what the competition does. It usually takes a day to sell though. If I need 100g now so I can get that Surge Needle Ring I want, which has mysteriously been absent from AH the last many months and may never be up there again, I'll put it up there for 140g because I know someone will snap it up real quick.

3. I'm starting a business on a new server and there are already several competitors on the market in my chosen field. If I have the cash, I can deep undercut those guys until they get tired of not being able to make any money and they leave the market for something the perceive as more profitable. I can then raise my prices to acceptable levels and make a very nice profit (until someone else decides to do the same that is, at which point I start over).

There are probably some other reasons I can't think of right now, but just because someone isn't undercutting by 1s doesn't mean they are idiots. If anything, I take it as a sign of intelligence. You could say that it destroys the value of the item, but what you really mean is it destroys YOUR profit margins. I'm in it to make money, and don't care about what anyone else's profit margins are. If I'm making money, and I'm happy with my profit margins, I will price things at whatever I like.

That's how capitalism works. Time is money, friend. Take what you can, give nothing back.