Apr 1st 2012 2:46PM (regarding the last question) I think it's possible that Blizzard have resigned to the "marketing/demo" beta model. Honestly, unless you're paying them (as opposed to the entirely opposite scenario we have here), you're not going to get MOST fans to actually break their stride of play to look for bugs, and I think Blizz knows that.
Mar 30th 2012 5:45PM @(Unverified) I don't mean to be a huge downer, put in context, the feature is kinda neat, but my efficiency streak had me spending a lot of my 2 SWTOR months wondering if rolling alts now would be any less ideal than doing it later, and I'm disappointed that SWTOR ended up sending the message "you were right to wait", because while waiting, I unsubbed.
Mar 30th 2012 5:39PM The idea of "Race unlocks" that only kick in once you get a character of that race to 50 shows that bioware doesn't understand the efficient altoholic, who doesn't "get one to 50, then roll another, get them to 50, then roll another...", but instead has a few on the go, already rolled, (likely all grabbed early to get names) collecting rest XP.
Without an option to rece-swap while leveling, the feature is fairly useless to a very popular and functional type of playstyle that the feature SHOULD be intended for.
The fact that it's been "wrong to roll alts", in any way, before this feature was released is pretty stupid. Sure, races get added to MMOs, that's not new, but this is different. This is "don't roll another until this one is finished".
Mar 30th 2012 3:55PM I'm feeling generous, so I figure I'll address the nay-saying tones that followed my post.
Ronin: Yes, immersion is an excuse to complain that is all over the MMOniverse, and it's ricockulous. The MMORPG is one of the most horrible mediums of RP interaction there is (and this is coming from a "RP'er"), and it gets worse when uppity "Pro RPers" raise their noses at necessary gameplay features that make the medium work. The MMORPG requires, REQUIRES that you suspend disbelief on many fronts for the sake of the fact that there is a "G" on the end of all of that, and it's the reason your little RP lobby exists. Also, if you didn't see the word above, this is my opinion, and yours is yours. I get that, and I respect that.
Xantenise: Um, ok, so go complain in the discussions regarding the features that are better off containing "difficulty", because "which guy do I talk to" is not that feature.
Mar 30th 2012 1:24PM To those either feeling or voicing "too easy" sentiments, allow me to ask:
Is the "hide and seek" element really an admirable kind of "difficulty"? Until the gameworld is holodeck-rendered, anything bridging the interface of a 2D world brings the player closer to a truer experience. Is it truly "immersive" (so sick of that excuse) to look at a bed of flowers and have your indication of "this is the right one to pick and bring back to the herbalist" be a matter of moving your mouse over the flowerbed waiting for the gears to show up?
Make fights or even the odd puzzle the source of "difficulty", but streamlining mundane details of our characters' adventures this way is, in my opinion, a wholly positive change.
Mar 22nd 2012 8:42PM Felsteel Longblade.
My DK (NE) uses them, and the raven themed BC PvP set, with the starting DK hood. He's been called "so ninja" by a few PUGs, I'm so proud of his look, very Rogue-y for a plate guy :)
Mar 22nd 2012 6:22PM @extispex
How do you know that's a heterosexual, male identifying dude on the left? Short hair?
Now who's sexist? :P
(sometimes, having friends on the minority politics police pays off ;) )
Mar 21st 2012 1:35PM Please share the non-translated phrase, because that translated idea is awesome!
Mar 20th 2012 6:34PM @(Unverified) Just to clarify, by "unlearning 'don't do this'" I mean pointing at another player and telling them not to play a certain way, when it comes to open world content.
GW2 players are "independent funtractors", and only "answer to" those they have chosen to do so, retractable at any time.
Mar 20th 2012 6:28PM Good article! The most important and overlooked underlying point to all DE consideration, I find, is the self empowerment, and community DISempowerment when it comes to any degree of common MMO exclusion. I recently read a comment to the tune of "good luck seeing any success in WvW or DE's without a guild", which is just so out of touch with the reality of how the game works that it's staggering.
The one thing that those clinging to "conventional MMO wisdom" need to realize is that with the exceptions of intentionally tight-team-based content (structured PVP, dungeons) and the guild keep capture elements of WvW, no power is given to the community to exclude. None. Not for build, not for class, not for "I don't like this guy", none.
Your guild can lead the charge (and by all means, do), but your efforts do not exclude anyone, indeed, a successful "guild push" through a DE would likely garner much support from the nearby lone wolves, who would reap all of the same benefits.
In short, unless you're in a dungeon, a team PVP venture, or dealing with your guild's corner of WvW, those of the competitive, exclusionist mindset are in for a rude awakening, and I honestly hope everyone grows from it, and comes out better for it!
This also works for guild growing: you can't enforce "monogamy", because it's not supported or encouraged. I've seen would-be guild leaders loudly proclaiming that the first rule of their guild will be "we are your guild, we work to hold this together, and you reward us with your monogamous loyalty"...
I don't expect those guilds to last, again, it's exclusionistic, and no power is given to those that would play this way. This is as outdated as telling people that they can't have alts in other guilds: not only is it not supported, it's purposely countered in the design of the game.
Unlearn all you have learned about "don't do this" for GW2 folks, because you really, really aren't the "bossa me", in most cases, and that's working as intended!