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  • richardjarrell
  • Member Since Jun 9th, 2009

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Recent Comments:

Breakfast Topic: When other players become other people {WoW}

Apr 26th 2011 9:06AM I kind of know the majority of the big players in my guild as people. More than half of my raiding team I have met in person. We are spread from California to New York. I just like to take road trips. Players with lots of alts in the guild normally get refered to by their real name in chat or over vent. I guess the wall between player and character is very thin in our guild.

What's your voice comm system of choice? {WoW}

Mar 10th 2011 6:06PM My guild uses Vent only because everyone seems to have it. We never have to have people get new software. I have heard nothing but good from people about Mumble but I would think people wouldn't embrace the change so well.

The Queue: The right and wrong ways to post Recount results {WoW}

Mar 9th 2011 6:41PM This is why I started making my guild not post. It was hard to hear who wanted loot or see rolls when the chat was spammed with 5 people posting 12 lines of meters. I started a private channel and told people to post meters there. If people don't care, they don't have to look.
I'll post meters after a wipe to show where things need to be cleaned up (it's normally not damage meters but damage taken by spells and so forth) or if I want to give everyone a pat when they did good to keep morale up.

Zarhym: Soulstone combat resurrections in the works {WoW}

Mar 8th 2011 3:54PM And I forgot to refresh before posting and didn't see that all I managed to do was repeat what others already said.

Zarhym: Soulstone combat resurrections in the works {WoW}

Mar 8th 2011 3:53PM I run 10 mans and we get one rez per attempt. My group has two shamans in it and their ahnk doesn't seem to count against that rez count. I have gone over deaths after a wipe and have seen shamans dying twice on one attempt.

Blood Pact: The failure of Soul Shards {WoW}

Feb 28th 2011 3:46PM It seems that in PVE especially they didn't bother balancing Soulburn among the specs. Most of the damage dealing spells attached to Soulburn are fire spells. As an affliction warlock, my talents don't boost anything I can use a Soul Shard on to a descent degree.
My Drain Life at it's current point is a 1.4 second channel after a Soulburn. It hits (according to Dr. Damage) for an average of 5829. With absolutely zero talents increasing the damage of Soul Fire it deals an average of 7115.

This means at no point during a boss fight should I not just use a destruction spell for damage. I used to use it for a little damage burst and a haste buff, but they took that away. The epic feel we were supposed to get from burning a soul isn't epic at all when I can use one every 45 seconds, three times a fight, and get a result weaker than my weakest Nightfall proc (my weakest Shadow Bolt is 7172), which happens more often than every 45 seconds. If I wanted to throw non-fel fireballs I would be a mage.

The only true affliction spell is Seed of Corruption. It refunds the shard, sure, but it's not worth the talent point to be useful in two raid fights I have seen so far.
We should be able to Soulburn Seed via a glyph, so we can take it out for the 80% of fights it is useless on.

I myself have never in PVE combat used a Soulburn on anything but Soul Fire or the occasional Drain Life just to help the healers out.

It would also be very nice if we got an extra spell that generated one soul shard and maybe did a minor amount of damage (roughly that of a Fel Flame). Instant cast. The catch is it would share CD with Soulburn. That way every 45 seconds we have to decide if we will need that soulburn CD or not. If not, fire off Soul Steal (that's what I named it), burn a GCD and trigger the Soulburn and Soul Steal CDs. Then we aren't limited to only 3 a fight, but aren't getting too many extra as it takes 1:30 for each new shard to be used. They can even just rework a current spell effect into pink and have it fire from the boss to the warlock when they cast it. A five minute fight would yield six casts of Soulburn/Soul Steal. That would be 2 extra Soulburns that currently allowed. That does not make us overpowered.

I know it would be asking for a lot more, and maybe too much, but I also think each spec's signature spell (Haunt, Hand of Gul'dan, Chaos Bolt) should have at least some sort of Soulburn effect. Those ones should be our big WOW spell. The one everyone in the raid knew we fired off.

Blood Pact: The failure of Soul Shards {WoW}

Feb 28th 2011 3:37PM It seems that in PVE especially they didn't bother balancing Soulburn among the specs. Most of the damage dealing spells attached to Soulburn are fire spells. As an affliction warlock, my talents don't boost anything I can use a Soul Shard on to a descent degree.
My Drain Life at it's current point is a 1.4 second channel after a Soulburn. It hits (according to Dr. Damage) for an average of 5829. With absolutely zero talents increasing the damage of Soul Fire it deals an average of 7115.

This means at no point during a boss fight should I not just use a destruction spell for damage. I used to use it for a little damage burst and a haste buff, but they took that away. The epic feel we were supposed to get from burning a soul isn't epic at all when I can use one every 45 seconds, three times a fight, and get a result weaker than my weakest Nightfall proc (my weakest Shadow Bolt is 7172), which happens more often than every 45 seconds. If I wanted to throw non-fel fireballs I would be a mage.

The only true affliction spell is Seed of Corruption. It refunds the shard, sure, but it's not worth the talent point to be useful in two raid fights I have seen so far.
We should be able to Soulburn Seed via a glyph, so we can take it out for the 80% of fights it is useless on.

I myself have never in PVE combat used a Soulburn on anything but Soul Fire or the occasional Drain Life just to help the healers out.

It would also be very nice if we got an extra spell that generated one soul shard and maybe did a minor amount of damage (roughly that of a Fel Flame). Instant cast. The catch is it would share CD with Soulburn. That way every 45 seconds we have to decide if we will need that soulburn CD or not. If not, fire off Soul Steal (that's what I named it), burn a GCD and trigger the Soulburn and Soul Steal CDs. Then we aren't limited to only 3 a fight, but aren't getting too many extra as it takes 1:30 for each new shard to be used. They can even just rework a current spell effect into pink and have it fire from the boss to the warlock when they cast it. A five minute fight would yield six casts of Soulburn/Soul Steal. That would be 2 extra Soulburns that currently allowed. That does not make us overpowered.

I know it would be asking for a lot more, and maybe too much, but I also think each spec's signature spell (Haunt, Hand of Gul'dan, Chaos Bolt) should have at least some sort of Soulburn effect. Those ones should be our big WOW spell. The one everyone in the raid knew we fired off.

Patch 4.0.6 hotfixes for Feb. 19 {WoW}

Feb 20th 2011 3:00PM @Terrant That's crazy talk, it would never work. It's like trying to make it rain just by washing a carriage.

Dungeon finder, vote kicking hotfixes on the way {WoW}

Feb 17th 2011 11:37AM I hope everyone gets this information soon. I can still see tanks selling their queues without telling anyone that when they drop the DPS will drop too, and getting the gold anyway.

Now we just need some kind of penalty for declining a queue when it pops. I wait in line as a DPS and when the queue pops the tank declined 30% of the time. Then I'm back in the queue. I had a queue go over an hour like this once because tanks (and one healer) all declined the queue. People don't seem to realize "front of the queue" doesn't mean it will instantly pop again.

Breakfast Topic: Do you save stuff for nostalgic reasons? {WoW}

Feb 5th 2011 10:06AM My Ark Inventory rules have a nostalgia rule that lists old tier sets, end raid boss loot and a few other things. It's getting pretty full.