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  • hakmajik
  • Member Since Jun 13th, 2009

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Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 2:45PM I've run a guild (and still do) that has run 40, 10 and 25 man runs. (7years+)

Let's back this up a bit, in my opinion, and look at it this way:
- The current shared lock-out is positive and flawed in several mechanisms (for example: why can we toggle between 10n and 25n but not between 10h and 25h the same week?)
- Blizzard could've opted to meet the goal of 10n and 25m raids and truly 'helped' both by having either separate bosses or zones but instead opted to reduce content. They didn't - (reminder that AQ 20 and AQ40 and ZG20 and ZF10 were active at the time of 25 and 40man raids), and thereby reduce development costs (and lore/selections)
- With regards to T13, there's no doubt that LFR < 10n < 25n < 10H < 25H in terms of difficulty. This has been talked to death, it was apparent in T12, and it's overt to a degree that really hasn't been seen since Crusader's Coliseum now. That's OK- it is what it is. (I've cleared on 3 different toons/types)
- 25m is more difficult to recruit for, prepare for, execute upon and ... largely more rewarding. It's herding cats - but that means the kills are more rewarding on 25.


Specific to anecdotal evidence of my own
- 10m guilds to much larger degree arrive and disappear. The tenuous nature of survival is a form of caveat emptor that favors 25ms. (Or as Chris Rock once said at the Grammy's 'here today, gone later today!')
- A significant # of applicants we receive indicate displeasure at settling upon 10m raiding. These are those that have raided and frankly enjoy all the mess that is 25m.
- LFR is a mixed blessing: it's fun, it's great for Alts, it allows people to gear up relatively quickly. However, the absence of damage increases the 're-learning' for those who ignore bad things in LFR (or, as we often say at the start of our raid week 'it's time to wash the LFR off')

In closing, I'm all for choice. I'm OK with the business decisions that have forced Blizzard into reducing raid content to increase the # of 5mans (for example) in a given expansion.

However, I for one will retire from WoW, if my only choice for 25m is LFR. I'm sure there are others that feel the same for 10m.

Blizzard's job- their requirement from me- is to create challenging, interesting and rewarding content at all tiers.

Along those lines, I thoroughly agree with the OP that, at the current moment, 25m (or 10m++ sized) raids need attention.

Breakfast Topic: Oops, I've been acting like an elitist jerk {WoW}

Oct 25th 2010 3:32PM An early poster made the correct note- it really comes down to the expectations of the guild you're in (since pugs are a different beast altogether).

While there can be burn out due to expectations, we should -all- have expectations of excellence. Of ourselves, and of others.

In raid situation, if a single person- or two-is causing repeated wipes, the obligation to the raid is the greatest priority of the raid leader- not to the person (depending on the scenario) wasting everyones time by wiping.

Most sane people recognize this- and the fact that everyone will have the day where they/we are the fault point. With that said, a raid leader/ guild leader has to constantly walk the line between acceptable levels of raid fodder and raid heroes. Meaning, as with any team in any sport, there will be days of success and days of failure and the line of acceptance vs. Correction should be in keeping with the guild's objectives.

But it's not kindergarden, and we're not all winners and no one likes people that always spread defile or blow up the raid with arcane instability.... But everyone likes a good bone storm!

Ps- heroic sindragosa ... Most hated boss in wrath? I think so... Maybe right up there with Archimondes tears for spawning the most reasons to avoid personal responsibility... ;)

Call for submissions: The shape of guilds to come {WoW}

Apr 27th 2010 1:52PM True- but losing 1, or helping your friend, is ok if you still have your primary 'run'.

We should also be honest that this change is 100% for blizzard's financial benefit (less development= lower cost; indirectly, compared to ToC, there may be lower server stress)- at least as it's been detailed. If blizzard opted to create parallel, different 10 and 25 raids, the loot parity wouldnt matter- and gamers would win.

However, managing a 25man guild is a bear (absolutely more work then a 10m)- and with that going the way of the dodo, that could be an upside. :/

Call for submissions: The shape of guilds to come {WoW}

Apr 27th 2010 1:38PM I've been chatting with our officers and we're uniformly of the opinion that this change is the asteroid to the dinosaurs (25man raids)- and that it will likely lend itself to more elitist 10man groups.

It may also lead to difficulties pugging - who wants to risk a raid id lockout with 'pug failers'?

We're a 25man guild that has killed the lk. We've been around since 2004.

We expect the impact to be extreme- and negative.

Breakfast Topic: Which boss would you revamp for level 80? {WoW}

Aug 16th 2009 7:41PM Gnomeregan should be a level 80 instance... From a boss perspective van freaking cleef

Addon Spotlight: Essential addons for raid leaders {WoW}

Jun 13th 2009 12:06PM I swapped to vuhdo - which doubles as a great unit frame and ora2. Highly recommended.