Feb 24th 2012 12:17PM I think one of the best things that could be done is to not allow trading of items from the raid finder. That would prevent people from needing them just to try to trade them for other items, or give them to friends.
Jun 20th 2011 10:55AM Maybe the Vrykul are the Lich Kings way to gain power in the spirit world. They might be there to displace the spirit healers, but perform their task in a corrupted way.
Jan 27th 2011 11:02AM Trash could maybe be made more interesting by making it as hard as the bosses, but also making it reward gear with the same frequency as bosses, maybe one bit of gear per handful of (really hard) trash groups, and maybe a valour point per trash mob.
Jan 27th 2011 10:58AM "You definitely need trash, but right now, we maybe need a bit of a cleaning service, since trash is actually serving as an artificial and pointless gatekeeper to content."
Trash is content.
It usually doesn't give loot, but I think it adds a lot of immersion to a place and makes it feel like you actually go somewhere and try to defeat a place, rather than just fighting a few larger than life bosses with peculiar mechanics.
Jun 28th 2010 8:26AM I really liked Sunken Temple. Particularly the first time I went there with some friends, and we spent a night exploring the place, and doing all the quests there. It's an epic place to go if you have plenty of time and like dragons.
I agree it's not a place to visit for quick and easy loot, though.
Apr 9th 2010 9:10AM That's quite similar to Lifebloom, though the AoE component would be fun.
Apr 6th 2010 7:14PM Shame. I've been loving my frost DK tank. The other specs never quite seem to grow on me.
Dec 9th 2009 7:32PM It's not my idea of fun to spend ten minutes clicking an eye and selecting teleport to instance. (Or running back and forth through a door.) Now that they've added a queue that forms a group, couldn't you just be in that queue a bit longer until an instance is available? Hopefully in a fair manner, so that those who have queued the longest get instances first when they become available. That would take most of the pain out of the limited instance problem.
Nov 3rd 2009 11:10AM I see a lot of comments here saying if we have four players, A, B, C and D, and only A and B could use the item as an upgrade, but C and D are friends to B and roll and trade it to him, it doesn't reduce the chance of A of getting the item compared to if they all needed it as an upgrade and rolled on it.
Now imagine this scenario. Nine paladins in a guild are well-geared for Onyxia 10. They can maybe use one or two items each that can drop in this raid. They pug another pally equally well-geared to them to fill the tenth spot. This puggee has better gear than what drops here in all but the head slot items. A plate helmet helmet drops, and it is an upgrade for the puggee and one of the guildies, but all nine guildies roll need in order to pass the item to the guildie that needs it. The puggee now has a 90% chance of not getting this item and getting screwed out of this weeks raid lockout and half an hour of his time, when he should have had a fair chance of winning it (assuming the item dropped).
Jun 14th 2009 7:42PM As many others here, I always use dampen magic when soloing. It'll make magic damage hit for a bit less.
The mana shield can also be very useful in certain situations. Want to kill an elite mob? Want to kill lots of mele mobs quickly? Look in this video for a great example: http://www.youtube.com/watch?v=VglDVzxUcLQ