Jul 18th 2009 8:11AM As a horde player, I'd be pretty dissapointed if the Alliance got Worgen and all we got were those high-pitched annoying goblins. I'd be quite happy with Worgen... but I can't imagine Goblins going to the alliance side, lore-wise.
The Horde is supposed to be big and badass, last go around we got stuck with Blood Elves, I'm really hoping Blizzard doesn't stick it to us even worse this time around!
Jul 14th 2009 2:26PM How about if instead of introducing new races, Blizzard really decides to mix it up, and have a portion of existing races 'defect'?
Maybe a portion of Blood Elves join with the existing High Elves, and remerge as a force within the alliance?
Maybe Jania and Thrall finally hook up, and then the all-out war that WotLK seems to be building up to finally breaks out between Horde and Alliance... maybe we could see Theramore humans in the horde (with a slightly more rigged graphic than the Alliance guys).
I'd love to see that, but I know it'll more likely be pandas and werewolves :-p
I like the idea of Trolls and Gnomes finally claiming (or re-claiming) their own cities as well, maybe they could have their capitals in whatever new zone we end up in (assuming its not in a dream or underwater).
Jul 14th 2009 2:16PM You can't rule out Worgen based on lore. WoW lore evolves as game development progresses.
If this were Vanilla we could have the same discussion about how the Eredar will never be a playable race, because they are essentially evil demons. With BC we suddenly find out that there were an unspoiled strain of them called Draneei, and here we are with light-loving space goat buddies.
The same argument could have been made of the undead before WC3: Frozen Throne, when we say the forsaken break free from the Scourge.
I'm sure its not out of the question for some Worgen to suddenly gain a conscience or a sense of honor.
Ditto for Drakonids... or Naga.
Jul 14th 2009 8:11AM Rexxar and Mok'Nathal clan! Would be fun to see them appear again with a bigger role, especially considering what a huge role Rexxar had in WC3.
I love the idea of the Arrakoa as well, although though Dark Crystal weirdos gave me the creeps... and their giant pet birds killed me while doing dailys more than any other mob in the game.
Jun 19th 2009 7:41AM I love the idea of members of the winning team being able to roll on a green or occasionally blue item at the end of the match.. nice bonus there.
Also, he talks about rathed BG matches in the future, hopefully those would come with gear that is competitive with area gear. A nice change for those of us who love pvp, but are tired of arena!
Lots of cool new changes, but I'm not sure why the caption in the title of this article has him saying "you're welcome" to twinks. This effectively kills twinking. Now if you are a twink, you'll only fight other twinks... which defeats the purpose. Also, you'll probably have a huge queue wait to get enough twinks together.
I guess twinks could not check this option, so they'll still fight in regular BGs, but also go out of their way not to accomplish any BG objectives, thereby not gaining any XP. I'll see you midfield in WSG!! :-p
Jun 17th 2009 8:16AM When my Orc warrior (my first toon) was at about level 37, he realized he was about to get a wolf to ride around on, and also realized that he probably should've paid more attention to those things called 'professions' cause I had about 10 gold to my name. I remember the epic grind leading up to 40, as well as the one leading up to the epic mount at 60.
I'm sure a lot of players out there are thinking 'wtf, give me all that time back!'
Spending the first 40 levels walking slowly... slooooowwwly around the Barrens, or making the ridiculous journey to the Badlands on foot (as Horde) is amongst the most painful parts of this game.
Overall I think its a good thing. Its making a lot of the game content more accessible to new players (in that they might otherwise quit before seeing end-game), and making the process of rolling an alt much less painful as well.