Jun 10th 2011 8:17AM *3.2, wtb edit button.
Jun 10th 2011 8:15AM Not to mention 4.2 is a 7 boss tier, the smallest it's been since 4.2, and is actually the worst major patch in the history of the game. It has the added switch between new valor gear and the old valor gear being moved down to justice point gear, while nerfing this ENTIRE tier of raiding content.
Jun 10th 2011 8:05AM @Dathi48
The death penalties are too steep, Rez sickness should be removed from the game and the durability damage should be lessened. I remember being in ICC25 slamming my head into a brick wall on heroic LK, wiping sometimes 15-20 times a night, each wipe costing me upwards of 50 gold. That's too steep of a price.
I played wow for 4 years from tbc all the way through cata (I quit in January). I leveled every tanking class in the game to 85, so i know a few things about leveling a tank. While leveling a tank got a lot better in Wrath, in cata it got really tedious from 80-85(which is a probably theory on why you don't see that many tanks at 85). Adding in the dungeon finder did help leveling healers a bit, it didn't fix the problem. Now, if your a healer, your ONLY option for leveling is either pvp or doing dungeons, you can't solo content at all, which is a BAD thing.
Jun 10th 2011 2:06AM 1st: EA is not developing this game. Bioware Austin is
2nd: Bioware has proven that it can release a consistent stream of amazing updates, they did so for ME2.
3rd: buying a used game hurts the developers of that game. When you buy a game used 100% of the money used for that game goes to the retailer, NOT the developer.
4th: The game's budget isn't that huge; It's been confirmed at 80 million, which, don't get me wrong is a lot, but it's not the rediculous 300 million that was thrown around.
Jun 10th 2011 1:47AM @literaltruth
I could probably answer most of your questions about SWTOR myself simply by making a quick trip either to the SWTOR website or the forums.
advantages SWTOR has over WoW:
- Story (where i ACTUALLLY care about the things I'm doing and the people I'm talking to)
-Game mechanics that encourage group content (have you tried grouping up to do quests? it's still easier to go it alone)
-Tanks being viable in PvP
-better designed pvp maps (their control point map is SOOOOO much better designed than AB it's not even funny)
-actually being able to level a tank or a healer
-more forgiving on player death (this is a big issue, the reason there's such a stigma within the community about wipes is that the penalty for death is a little too steep)
-very little grinding (most quests have bonus objectives that involve killing x number of y, but it's not required)
-Player dialog, and choices as well as Multiplayer dialog
-Dynamic combat: lightsabers clash, will actively deflect blaster bolts, when you parry an attack you ACTUALLY parry it, same with dodging.
-rewards players for exploring through holocrons, which give incremental stat bonuses to those who explore the environment.
those are just a few i can think of :D
Jun 10th 2011 1:12AM People often go with what's familiar over something new, so I understand this line of thinking about SWTOR's release date.
And if i was WoW dev right now, I would seriously be shaking in my boots over SWTOR, as, from what i can tell, It's going to be MASSIVE.
Jan 18th 2011 1:10PM he was referencing Buffy the Vampire Slayer, not scooby do, bro.
Jan 5th 2011 1:10PM the very first character i created with my account was a reference to one of the sword names from Dresden, Esperachius, the blood elf Paladin.
later i choose Daibakuha for my then udead, now troll mage, and that means "Great Explosion in japanese, and my current username is the name of my Main now in wow, Gallant is a badass name for a Paladin. no funny characters either, suprised the hell out of me.