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  • elitebrute
  • Member Since Jun 18th, 2009

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Enter to win a Creative World of Warcraft wireless headset {WoW}

Sep 25th 2009 8:07AM I hope you meant Thursday October third or else I'm to late :-/

Death to spell power plate {WoW}

Aug 13th 2009 6:10AM For the record elitebrute is my shammy this is still ootter why it changed my name again I've no freaking clue

Death to spell power plate {WoW}

Aug 13th 2009 6:07AM Ok I like your point with the dk's attack to heal but here's the huge flaw. Dk's started that way they weren't changed from 30+ yard casters into melée sorry but that's a nice unevolved comparison. Not many people hold that idea as a good one, myself included. Completely changing a class playstyle 100% from range caster to melée attacker is completely left field. It'd make pally class' unplayable for a percantage. Believe it or not standing in a dragon's crotch isn't for everyone. Making a caster be forced to be melée is so insane I'm surprised anyone even thought of it. Terrible idea that would make the class useless to many. Talking about small changes to make the spec be used as intended not turning a spec on it's head and making people drop it completely because that WASN'T WHAT IT WAS DESIGNED TO BE AT ALL. I believe we need to start small Rome wasn't built in a day

Death to spell power plate {WoW}

Aug 12th 2009 10:37AM Just going to fish here make divine plea lock you out of healing 100% UNLESS they spec to the bottom of the holy tree. If they hit the bottom of the holy tree make divine plea act the way it does NOW. Also make avengers shield and stun share an external cooldown of let's say 15 seconds (smaller scale of wings and bubble mechanic)... You say it's used in pvp... Take away the pvp utility from the prot tree give holy (a normalization) to make it be what it was supposed to be... Good idea? Or is that just to far indepth? Sorry but rioting on the streets saying get rid of sp plate does nothing but make people believe thinking outside the box might kill you. Love your gnomereagan tankadin ftwbubble, aka ootter :-)

Resto Shaman changes hinted {WoW}

Jun 18th 2009 2:14PM ok... pop quiz if you are spec'd correctly... When you use riptide or chain heal you get 30% reduced cast time on your 2.5 second spell if you drop wrath of air totem that's an additional 5% cast time off... 35% passively through your tree and one totem that you will nine times out of ten be dropping or another shaman in your group will... Where's the problem? with gear and built in haste if you are talking about ulduar you will probably have abotu 10% haste through gear if not a hair more? so... it takes you about 1.5 seconds to cast that healing wave that heals for an extra 36% through your tree! Coming from a resto shammy who is mostly naxx ten geared with 2 or 3 pieces of naxx 25... my Mp5 is fine... and I get healing wave crits of 15k plus that only take 1.5 seconds to cast... Why is it so hard to have to think ahead... granted I play wack-o-mole with healbot to but there is a method to the madness not just OMG he needs a heal! It's a little bit of planning to be mana efficient and speed efficient...

Encrypted Text: Everything but Vanish {WoW}

Jun 18th 2009 1:55PM Number 1 That "freeze thing" rogues do is called a stun =D btw you can cast a spell called blink to get out of stuns. =D Number 2 you're a clothie. I have a mage who is 80 and I understand what you are trying to whine about... But it just doesn't work... yay you are fire... so you don't have arcanes [slow] or any survive through arc or frost and not much snare or cc at all... You will die! Number 3... If you don't know your class mechanics please don't whine about other class' mechanics... It's all the gms and anyone who goes to the forums see... if you're gonna take the time to write a letter take the same time reading about your class or asking others for advice... The world... of warcraft would be such a better place if people would just take a second and try to find something for them selves rather then whine about it...