Mar 12th 2012 4:10PM Personally, I'd like to see some more integration between certain professions and transmogrification. Blacksmiths, leatherworkers, and tailors could all earn "replica" patterns from vendors (i.e. via tokens from dailies) or from quests. I would love to be able to make stat-less versions of some of the new 1-60 leveling sets, or having different skill levels in archaeology would allow you to discover ancient clues that send you on quests to rediscover plans for "lost" dungeon/raid sets.
Dec 30th 2011 4:57PM Oh man, I love that bear!
Oct 26th 2011 3:06PM What's interesting is that the tooltip mentions the same skill/location changes that mounts from the Blizz store have in their tooltips.
Jun 23rd 2011 6:51PM Yeaahhhh... that really has nothing to do with lore and is instead a question of game design/mechanics, rather than one trumping the other. Your question could also be extended to other areas: How can Forsaken with no jaws speak? Why are all [gender] members of [race] the same height? Why don't npcs that look like your character get mistaken for you, and vice versa? Why am I being called "Azeroth's greatest hero" when that other guy running away was just told the same thing?
For all intents and purposes lore-wise, your character is unique; there has never been and will never be a Forsaken who looks like you or accomplishes what you have. In the lore, you ARE that special snowflake. :)
Jun 23rd 2011 6:39PM WIth regards to the worgen curse, it makes sense when you think about it.
"Curse" is a strong word to throw around; in this case it should be looked at purely as an "influence" and not strictly as a negative affect as it usually is. The fact is that, as stated, its roots lie with the Emerald Dream and the powers of an ancient and a holy entity. When someone either contracts the "worgen influence" or imbibes willingly, they are absorbing a power which, by all evidential lore, would be immune to undeath and therefore granting them some of the same resistance. When this person dies, they are still "under the influence."
The Val'kyr, while effective in their own rights, are only fractionally as powerful as the Lich King; less so now that there's new management. It stands to reason that their power, diminished or not, would have little effect on a being imbued with an essence that is quite literally the polar opposite of undeath.
Jun 22nd 2011 8:37PM I'm sure we'll see them around the same time as new character models and female druid forms (art dude mentioned having "just seen some concepts" at last year's BlizzCon). My guess: next expansion for all three.
Jun 22nd 2011 7:52PM He sure will be. The only notable change to MC are that all the Molten Giant/Destroyer models have been upgraded to the fancy new one. Otherwise, it's the same ol' MC.
Jun 22nd 2011 7:49PM Insider Staff question! What are your predictions (however conservative or wild) for this year's Warcraft announcements at BlizzCon? I think we'll see two highlights: hints of the last raid for Cataclysm, and a peek at the next expansion. I'd say it's 50/50 that the last raid will involve Deathwing or an Old God, and for the next expansion, *maybe* we'll get the theme, but definitely the first major talking point: new character models.
Jun 1st 2011 4:45PM Well, this one is. And so is Ban'thalos. There's still six more, and one is preeeeetty obviously a flame spider.
Nowhere has anything stated that all of them are spirit beasts, or BM-only for that matter.