Jun 2nd 2011 5:38AM I'm going to have to agree with the various other comments, if I was going to pay that sort of money for something, I wouldn't except the wrong colour or it being upside down.
Of course the other alternative is that this is a family that 10k means very little to .
Jan 25th 2010 10:24AM Aimed shot has various uses in end game raiding although there are other classes abilities that do the same - e.g. Warrior's Mortal Strike, Rogue poisons.
Some examples of where its useful:
Faction champions, on the kill target (until healers are dead).
Faction champions, possibly on the hunter/warlock pets if you are pet bashing to provide split targets for the healers.
Anub'arak: Phase 3, 50% on his self healing from leeching swarm, this makes a big difference - as we noticed when our usual 3 raiding hunters went down to only 2 and Aimed was falling off when MDing the adds to the OT :(
Jan 13th 2010 8:01AM "Any ability that allows you to hit a mob right after I've pulled it but before it reaches me
When it's awesome: Pretty much never, unless you are a hunter pulling something into a trap."
Or your a hunter using MD - the new version of which is excellent...
...with the exception that because the spell icon affect now appears over the hunter's head not the target's the tank has no clue whether you've used it or not XD
Jun 19th 2009 5:19AM For misdirect I use something along the following lines (might not be spot on as I haven't changed it for a while and I'm at work).
/cast [modifier,target=pet,exists] [nomodifer,target=target,noharm,nodead] [nomodifier,target=focus,noharm,nodead] Misdirect
I'm sure you could probably get a mouseover target in there as well, probably after the modifer=pet as target but before the first nomodifer priority of current friendly target.
Another term might be [target=targettarget,harm,nodead] to allow automatic cast on your targets target for those occasions when you just can't help catching up to the tank's threat.