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  • rudemented2
  • Member Since Jun 19th, 2009

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How will they do the loot in Trial of the Crusader? {WoW}

Jun 19th 2009 3:28PM Exactly...the raid bosses can be balanced between the 10 & 25 man content much easier if you don't have to take the better gear drops into account for the equation. Currently you have to add the fact that they drop better loot in addition to adding the affect on success of 15 more people and that makes balancing considerably more difficult.

Making 10s & 25s require the same set of minimum gear and having them drop the same set of gear just more of it should actually be easier to balance in the end and not have this odd situation we are in now in Wrath where 25's seem easier yet drop better loot.

That way too they don't need go through all this raid nerfing business they are doing now just to get people geared up for the next set of raids. It allow for a considerably smoother progression.

How will they do the loot in Trial of the Crusader? {WoW}

Jun 19th 2009 1:54PM "Mainly though you are dealing with 25 people, 25 more chances to d/c, miss a crucial heal, or stand in fire (lol,) plus its harder to organize and such."

The game really shouldn't be about rewarding you for how organized you are though. It's about rewarding your success. That is like saying the guilds who pug should get better drops than full guild runs because its a hell of a lot harder to organize a pug then it is to pull together your own guild and be successful.

Yes there are more chances of people standing in fire but with 25 people that just simply means there is larger margin for error and more room for a higher level of "accepted casualty" while also still being successful.

When I first read this whole thing in the patch release my initial thought was that it was a horrible idea. But the more I think about the more I like it and I really hope it works out the way many of us are thinking.

How will they do the loot in Trial of the Crusader? {WoW}

Jun 19th 2009 1:32PM I really don't see why there is a distinction between 10 & 25 man as far as difficulty as a whole. They should just make the 10 & 25 man raids drop the exact same loot and simply drop more of it in 25 man since is has to spread across more people. Then the difference with the 2 raid sizes is only a matter of convenience for the given size of your guild. So its like..oh you have a guild of 50 people...then you can run 2x25 man instead of having to do 5x10 man or oh...you have 20 people in your guild...then just run 2x10. That way both guilds are able to spread loot and equip their members at the same rate.

Then for the elite guilds you can have the 10 & 25 heroics that do the same thing. Believe it or not there are some kick a** players that simply don't want to have to invite a bunch of people they don't know into their guild just to be considered elite. They might just be a small group of 10 people that don't want to grow any more than that but still want to be geared the same as a large scale guild who doesn't mind inviting random people in.