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  • Siddown
  • Member Since Jun 20th, 2009

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Patch 3.2 brings some Hunter love {WoW}

Jun 20th 2009 4:18AM "22 second CD to LnL: Article: Means it will proc more often.... Uh, no it doesn't. It means it will proc less. A lot less. LnL has a 10% chance to proc, but currently can proc repeatedly with no CD's if your lucky. Now we have to wait 22 seconds before we have that 10% chance to proc again. "

I think you probably are missing the point, by making it a 22 second CD, they are likely going to jack the proc rate up quite a bit. Blizzard is trying to remove as much RNG from PvP as they can, just look at the new Seal of Command for example, it's not Seal of Casino anymore.

I'm not saying it's going to happen for sure, but it seems likely.

What Patch 3.2 means for PvP {WoW}

Jun 20th 2009 3:08AM For one, in 3.2 pretty much all twinks are going to have the +20% XP bonus Heirlooms (Shoulders + Chest). Secondly, any twink worth even mentioning will already be lvl X9 (19, 29, 39, etc.). So even if they turn off their XP, they won't be able to for long or they'll risk leaving their bracket.

So while this change won't 100% eliminate twinks, they will be come a rarity.

What Patch 3.2 means for PvP {WoW}

Jun 20th 2009 2:59AM @Andrew

You misread the patch notes:

"When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest"

So your example in WSG is moot. Also, your example in AB is also completely wrong, you don't get the 50% honor bonus for CC-ing a Druid away from the flags, you only get bonuses for kills. If you're off fighting 1v1 with a Druid (who you just said was hard to kill) while your outmanned team mate(s) are getting zerged, you are doing the wrong thing regardless of what Data, Picard, Spock or anyone else would have done.

I can't speak for IoC obviously, but if you are defending in AB or EotS, 99.9% of the time you should be doing it on the flag.