Apr 16th 2010 2:44PM "I don't like how DPS' stand in fire and die and expect me to instantly waste my rebirth cooldown on them because it's only ten minutes. I can barely get out "I'm sorry, but I'm saving that for a heale....yea the one that just died," in today's end game content. Battle rez should still mean something and be saved for emergencies only."
I agree, to an extent. I have to fight this battle with the other druids in my guild, because they have itchy Rebirth fingers and rez people immediately without considering long-term consequences, so that when a healer dies there might not be a rez available because 3 people used it at once on a DPS who died in a fire. I usually solve this problem by having a Rebirth order and priority list for who gets a rez. That means the off tanks and healers get rezzed before DPS, and DPS who are interrupting, etc., get rezzed before DPS who are just pew-pewing. I also wait before issuing rezzes to non-essential raiders so I can see if we're going to wipe, or need to rez someone else. If I think I might actually need brez, I don't rez people who die from avoidable damage if it's something they do a lot, because it's a waste of my time and mana, but accidents happen and people screw up sometimes, so this is mostly a judgement call. (For my own sanity, I ignore people who whisper me for a rez. I know why you died and I know if I need to rez you, kthnx bai.)
However, I think the issue of "save rez for emergencies" should remain in the hands of the raiders, and not be imposed on us by painfully lengthy cooldowns. If brez is a problem, assign a healing lead to manage it. A long-CD brez will just make it more difficult when multiple people rez the same target -- at least with a short CD, if people screw up, you can go back in, rebuff, and the CD will be ready for the next emergency. I also think a long CD will make people more reluctant to use it even when they need it. In Ulduar, we used to wait for brez to be up before attempting difficult fights, which led to a lot of thumb-twiddling. We don't have to do this in ICC, and yes, I think it can make people lazy and over-reliant on brez, but at the same time it's so much less frustrating to be able to just raid, instead of wait on timers just to be prepared.
Apr 11th 2010 1:02PM I found this extremely frustrating as well. Generalizing from the top percentile to the rest of the group is inherently flawed, and a community of high-end raiders set on min/maxing is not necessarily representative of everyone else. I admit that my parses usually show Rejuv and WG as my top healing spells, but not nearly to those extremes. Combined they usually account for 50-60% of my overall healing, with huge variance on individual fights. If I have to tank heal, or if I'm carrying a weaker healer, LB, and Nourish see a lot more use than if I'm just mopping up raid damage.
In response to Miatela, it makes no sense to balance a game around people who are intentionally pushing the very edge of imbalance.
Jun 22nd 2009 12:40AM Grid is excellent for druids because the indicator dots allow us to easily track all of our HoTs, as well as HoTs cast by other druids that are Swiftmend-able. It's really helpful if there are multiple trees so you aren't wasting mana by casting three Rejuvs on the same target. It can also track missing buffs that people need, e.g., Thorns on the tank. I have it set up to show aggro and debuffs, and as a druid, I generally don't need to know anything about debuffs beyond "someone is cursed, decurse them". (I don't play a priest so I can't speak for dispelling magic.) I can't imagine trying to keep track of HoTs with Pitbull's auras.
Jun 22nd 2009 12:04AM I play a resto druid and I have Clique/Grid set up to decurse and abolish poison, but for some fights it's a lot easier to use Decursive simply because the unit frames are even smaller than Grid. If I have to do a lot of cleansing, like on 25 Noth, it's faster to click the Decursive frames. In a 5 or even 10-man, it's usually easier to just use Grid to cleanse. I have Decursive right above Grid though, to minimize required movement; here it seems so far away that the benefit would be negligible.