Mar 30th 2012 7:54PM Seems most of them were us invites, the non pvp us server gues down every couple of hours
Mar 23rd 2012 9:26PM I resurrected a friends account, he paid and it told him I would be receiving mount, this was over a week ago and my battle.net page still says I haven't earned the mount. How long does it usually take for the sender to get mount when the receiver pays with a credit card?
Mar 22nd 2012 4:15PM yes it has
Mar 22nd 2012 9:44AM Been playing since day 1 of vanilla wow, signed up for annual pass day 1, have a blog (although it doesn't get many hits) still no beta invite. Thanks to blizzard's new wording it could be halfway through the MoP beta before the first annual pass invite goes out.
Feb 25th 2012 7:52AM To say that your post is biased is a gross understatement. You clearly feel that 10 man raiders are inferior to 25 man raiders. Also, I like that you feel all 25 people in a 25 man raid work harder to make sure the other 24 people are online. I'm not going to lie and say I'm not biased and like 10 mans better. What I am going to say (from the viewpoint of someone who has been in both raid sizes in progression guilds) is that they each have thier pros and cons. I have found that 25 mans have more margin for error (ie even if you have 1,2, heck even 3 subpar dps, you can eventually luck out and kill it) and therefore have a larger recruitment pool overall as thier requirements don't have to be as strict but they also feel more like a second job. I defintely disagree with the theory that 25 mans work harder to get thier players online, both 10 man progression guilds I have been in, there was at least someone in the raid that could contact each player outside of game and would do so if they weren't logged on, I've never seen this from 25 man progression guilds I've been in. The only real advantage 10 has over 25 is the same amount of space for less players when mechanics require such things. The most common reason I've seen for the death of 25 man guilds is the individual players ego. If you know that a few players in your 25 man raid are holding you back is it easier to a)find replacements or b)pick your best 10-12 players and leave the rest high and dry so you can say "woohoo I beat the boss and got loot that I can replace when the next tier/expansion comes out".
TLDR:25 has more leeway, 10 has more space per player: 25 man guilds dying because it's easier to lose dead weight than replace it.
Feb 15th 2012 12:50PM yes plz, sorry if double post it said something about confirming via email and I never got an email
Dec 17th 2011 11:48AM dear kitteh, get in mah bags.
Dec 15th 2011 7:57PM murkablo ftw
Jul 24th 2011 2:41AM all of you who cry "earthquake sucks" but spec into it anyways are sending a mixed message to blizzard. I'm guessing if everyone stopped speccing into it blizzard would realize it eventually. I'm guessing the biggest issue with a fire ele pet bar is people who drop both ele's at once on bosses for a bit of extra dps. I do agree that with the new t12 2pc I now find myself being the caster dps you see running in to melee even on non aoe situations (just to make my fire elemental less likely to sit there like a tard).
Jun 1st 2011 5:00AM woohoo it's not a sparklepony that poops stars.