Feb 22nd 2010 12:48PM I really like the option of being able to raid in a group of 10 or 25.
I know this will never happen, but what I'd love to see would be further advancement of the system to allow runs to be composed of 10, 15, 20 or 25 people. That, however, would take a lot more time to tune the instances for those raids, but I think it would give more guilds more opportunities to get their members in runs. Lately in my guild, I've had 25 people online who wanted to join a run, but have been unable to make it happen due to group makeups (i.e. requiring X number of healers and tanks). Adding 15 and 20-man options would help address those problems for me. I think it would really benefit the whole community.
Dec 18th 2009 11:29AM
I lol'd about the other sizes being sold out also. I'm not ashamed to say I'm overweight. While I'd love to lose the extra pounds, some of you boys would be amazed at how girls like me could rock your world.
And some of you boys already know ;).
Dec 9th 2009 3:36PM
There's always issues with major patches. Shouldn't really be unexpected by any frequent player. I don't even worry about logging on for several days after a new major patch is launched because I know everyone and their mother will be flooding the servers. It's not worth the hassle to me. I play under ordinary circumstances, not extra-ordinary ones.
That said, with the lag that happened previously in Shattrath City, I was surprised they also made the major new city in WotLK interfaction also, and I'm looking forward to having the option of several major cities to go to in Cataclysm.
The wizards of Blizzard, I'm sure, want to accommodate the player base. And, for the most part due a fine job of it. But patch days don't reflect the player base. A lot of people (not most, but a lot) usually fall off about a week after and also during that time the programmers work out most of the problems so that things go back to ordinary.
I like the ordinary in an extraordinary game, and can't wait for it to return so I can logon again.
Dec 8th 2009 12:29PM
I think it'd be awesome if in Cataclysm, with guild leveling they gave the ability to craft legendary guild items that you also could name yourself. Something else I hadn't thought about before now is that, if item stats are going to be able to be redistributed, then all crafted items can become that much more awesome.
Makes me think about dropping my cha-ching gathering skills for blacksmithing and other professions.
Dec 7th 2009 12:32PM
Legendaries are fun. Don't have any myself, but not really worried about it. I distribute them based on a) class and b) the amount of time someone has spent in my guild raids. Does that mean new guild raiders' chances of getting one are extremely rare? Absolutely.
The fact is that most players will never have a legendary. If they became common, what's the point? Grapes used to mean something, but now anyone can get them (as a side note, I think it would be hilarious to watch the community's reaction if the item name's color was changed to blue but the stats remained the same). At least legendaries are items obtainable by those doing higher end raiding, and rare enough to be extremely cool should you happen to obtain one.
In other words, don't expect to ever have a legendary in your inventory. And if you do get one, you have every right to celebrate and flaunt it. I know I sure would.
Another thing, is it just me or do a lot of the new item designs look fairly mundane and not as EPIC. I'm speaking of appearance and not necessarily stats.
Dec 3rd 2009 10:07AM
I agree. The way I see it is that the amount of time spent searching Websites for the best upgrades and then going in-game to get them could have been used to get two levels higher. If you're shooting for level 80, I think you should use your time to level. Otherwise TWINK it out.
Nov 30th 2009 4:22PM
If you're married, you should NEVER spend more time connecting on an intimate level with anyone else other than your spouse, especially if you're attracted to them. That holds for real life and virtual life. The virtual community is even more dangerous because it allows your imagination to make the other person perfect and more attractive. It's okay to be attracted to other people; if you're human it's bound to happen. It's NOT okay to act on those attractions once you have committed to someone else.
However, unlike others who have posted, I do not believe that just because it happened once it will happen again.
Believe it or not, some people do live and learn. And everyone, if they truly have had a change of heart, deserves another chance. Some of the greatest relationships out there have come out of weathering the storms.
Nov 30th 2009 11:33AM
All of the fanaticism that surrounds "ninja"-ing something never fails to amuse me.
First of all, in the pure sense of what a ninja is (a person skilled in ninjutsu -- the traditional Japanese technique of espionage, characterized by stealthy movement and camouflage that was developed in feudal times for military purposes and subsequently used in the training of samurai), they're pretty awesome. Why the community has given people whose actions are likened more to a parasite a title that has a cooler connotation befuddles me. Actually, I think from now on I'm going to use the word parasite (an organism that benefits at the expense of the host) rather than ninja to refer to those people.
While I understand the animosity that surrounds a parasite, for me it's usually not a big deal unless I've had a particularly rotten day. They took a cool piece of loot, so what? That's not why I'm raiding. I'm raiding to a) have fun playing a game and b) see the content. Anything gained as a result of those two things is icing on the cake.
If the host makes WoW a place that doesn't benefit a parasite, said parasite will find other venues to exploit.
Nov 19th 2009 11:35AM
Wow. That's a huge change in the raiding system. Being the leader of a 'hardcore' guild, I think I am in favor of it at the moment, mostly because we have a policy that after five wipes, we're either calling it or moving on to do something else.
I can, however, understand a lot of the concern. In one post I read, someone mentioned the five-limit essentially meant standing around longer waiting for cooldowns to re-up. On the other hand, I recall Blizzard saying they wanted to decrease the amount of time on cooldowns which seems to go along with this proposed change.
In my guild, we're not concerned about having world firsts, or even server firsts. I think it would be nice to see some other guilds getting those accomplishments (but I don't think that will happen).
Also, as they mentioned, everything will eventually come down the pipeline -- more attempts, nerfs, etc, etc., so I think the grief some are expressing is pretty absurd.
When ICC is opened, EVERY level 80 should be going in there as often as possible. The fight against the Lich King should be and will be Epic, lore changing, a major development in the history of the game. I'm not sure why anyone who's playing would want to simply blow through the content, and I think it's awesome that slower progressing guilds will be able to ramp up pretty easily and get to see it.
Someone wrote Ulduar went by too fast, and I agree. I love that instance, and it's a shame ToC killed it so quickly. I think we'll eventually see fairly-outdated instances like that drop the most updated badges with class drops to update those tier pieces. Preferably, I think Ulduar and ToC bosses should drop emblems of frost instead of triumphs and the ICC bosses drop the tier pieces while five man heroics give triumphs. It seems with the weekly raid quests that could happen eventually.
All of that said, I also think it would be fine to go ahead and cut 25mans altogether. Lately, 10-mans have been pretty enjoyable and easier to put together. That would also reduce the amount of work the designers would have to do.
Nov 9th 2009 5:15PM
And that's my whole point. You have the type of personality I wouldn't be interested in having in the guild.
"High performance" is not equal to guild contribution to me, but apparently that is your interpretation of contribution. Neither is rank based on high performance.
Since you're making this personal, let me retort, I don't know what guild you come from, but it seems you want to have everything handed to you on a silver platter. You're probably the same type of character who joins a guild, gets geared up, and jumps to the next without any sense of dedication. Well, guild leveling and guild taxing is going to make it a much bigger deal when people /gquit.
If other people are doing the work to help us reach a bigger guild level, it's not fair for those who aren't contributing to reap the same rewards.